I need to rotate camera around some point (camera.lookAt(somepoint)) in worldspace. Is there embedded routines to implement this action, or which way is easiest to rotate camera around?
Thank you!
One way is to place the camera at "somepoint", do the rotation and move the camera backwards. Something like
camera.setPosition(somepoint);
camera.rotateCameraY(0.1f);
camera.moveCamera(Camera.CAMERA_MOVEOUT, 20f);
camera.lookAt(somepoint); //Maybe not needed in this case...depends on the application
Another solution would be to create a dummy object that rotates around "somepoint" and set the camera to its position every frame. In this case, the lookAt() is definitely needed.