Hi I'm trying to use software renderer but I have some problem with textures.
Here is the result with with hardware renderer:
(http://elbuild.com/varie/testhard.png)
While this is the result with software renderer:
(http://elbuild.com/varie/testsoft.png)
I've read that multi-texturing isn't supported with software renderer and I don't know if my problem has something to do with that. Actually I'm adding just one texture but I'm not sure of the meaning of "multi texturing".
Here is the code I use to add the texture:
Quote
o = loadModel("/Developer/ProgettiEL/VITA/modelli/kosciol/kosciol.3DS", 1);
Texture skinTex = new Texture("/Developer/ProgettiEL/VITA/modelli/kosciol/kosciol.jpg");
TextureManager.getInstance().addTexture("kosciol", skinTex);
o.setTexture("kosciol");
Thanks for any help
The software renderer might, other than the hardware one, need a call to recreateTextureCoords() ...or similar, i can't remember the exact name, after assigning the new texture.
Yes! It works! :)
Really thank you for being so helpful! :)
BTW: Multi-texturing means multiple texture layers per polygon.