It is possible to initialize the skybox using
new SkyBox(1024);
So without the textures,
However there is no way to set the textures at a later stadium.
At least, not that I could find.
Maybe add some functions like SkyBox.setNorth or SkyBox.setTextures(n, e, s, w) ?
			
			
			
				The problem is, that the beta releases lack JavaDocs. Because the docs would say this:
Quote
/**
 * Creates a new skybox. This constructor assumes that the textures for
 * front, back, left, right, up and down have already been added to the
 * TextureManager and that their names are equal to their purpose, i.e. the
 * front texture is called "front", the left one "left" and so on.
 * 
 * @param size
 *            the size of the box. The box will extend in all directions by
 *            half the size when viewed from the center.
 */
			 
			
			
				I see..
Isn't it more useful to use default texture when none is set, and be able to change them later (real-time)?
If it is at all possible..
			
			
			
				You can always replace them via the TextureManager. The method is just meant as a shortcut.
			
			
			
				I like shortcuts  ;D
Thanks anyway :)
Made myself a shortcut :)
import com.threed.jpct.FrameBuffer;
import com.threed.jpct.Texture;
import com.threed.jpct.TextureManager;
import com.threed.jpct.World;
public class SkyBox {
	private com.threed.jpct.util.SkyBox skyBox;
	private TextureManager tm;
	public SkyBox(float size){
		TextureManager tm = TextureManager.getInstance();
		tm.addTexture("front", new Texture(Gameplay.resources.openRawResource(R.raw.north)));
		tm.addTexture("back", new Texture(Gameplay.resources.openRawResource(R.raw.south)));
		tm.addTexture("left", new Texture(Gameplay.resources.openRawResource(R.raw.west)));
		tm.addTexture("right", new Texture(Gameplay.resources.openRawResource(R.raw.east)));
		tm.addTexture("up", new Texture(Gameplay.resources.openRawResource(R.raw.up)));
		tm.addTexture("down", new Texture(Gameplay.resources.openRawResource(R.raw.down)));
		
		skyBox = new com.threed.jpct.util.SkyBox("left","front","right","back","up","down", size);
	}
	
	public void render(World world, FrameBuffer fb){
		skyBox.render(world, fb);
	}
	
	public void changeTextures(Texture front, Texture back, Texture left, Texture right, Texture up, Texture down){
		tm.replaceTexture("front", front);
		tm.replaceTexture("back", back);
		tm.replaceTexture("left", left);
		tm.replaceTexture("right", right);
		tm.replaceTexture("up", up);
		tm.replaceTexture("down", down);
	}
}