I'm trying animation keyframe, but my object stand still.
Why?
				
                               thing = loadModel(R.raw.omino_1, 1f);
				
				Animation anim = new Animation(4);
				anim.createSubSequence("idle");
		                anim.addKeyFrame(thing.getMesh()); 	
		        
				anim.createSubSequence("walk");
				anim.addKeyFrame(loadModel(R.raw.omino_1, 1f).getMesh());
				anim.addKeyFrame(loadModel(R.raw.omino_2, 1f).getMesh());
				anim.addKeyFrame(loadModel(R.raw.omino_3, 1f).getMesh());	
				
				thing.setAnimationSequence(anim);								
				world.addObject(thing);	
...
		private Object3D loadModel(int objId, float scale) {
			Resources res = getResources();
	        Object3D[] model = Loader.load3DS(res.openRawResource(objId), scale);
	        Object3D o3d = new Object3D(0);
	        Object3D temp = null;
	        for (int i = 0; i < model.length; i++) {
	            temp = model[i];
	            temp.setCenter(SimpleVector.ORIGIN);
	            temp.rotateX((float)( -.5*Math.PI));
	            temp.rotateMesh();
	            temp.setRotationMatrix(new Matrix());
	            o3d = Object3D.mergeObjects(o3d, temp);
	            o3d.build();
	        }
	        return o3d;
	    }
		 public void doAnim() {
		        ind += 0.1f;
		        if (ind >= 1f) {
		                ind = 0;
		        }
		        
		        Logger.log("frame: "+ind);
		        thing.animate(ind, thing.getAnimationSequence().getSequence("walk"));		        
		}
What is the problem?
Can you help me, please?
			
			
			
				That way, you are calling build() before the animation has been assigned, which makes jPCT-AE compile the object into static mode. Try to replace the call to o3d.build(); int the loadModel-method by o3d.calcNormals(); o3d.calcBoundingBox(); and call build() only on the final object after setting the animation. I guess i should add a log message to handle this case better.