How to draw the shadow of a model?
And the shadow should like in the real world when the model rotate/translation...
Or should I implement it with opengl-es manually?
Great appreciate for your reply.
:)
There's no support for shadow mapping ATM. At least not fully implemented and i may take a while before it will. It's too much of a performance hit on current devices anyway IMHO. I suggest to use some fake shadows (aka. blob shadows) instead.