I'm rendering 100 cubes with a simple texture applied to them. The way the scene works is you can only see the top and you can rotate the camera, however. Whenever I rotate there are lines and the texture seems to expand and shrink rapidly on each cube. Why does this happen? How can I stop it? I'm stumped and frustrated.
Hi!
Maybe disabling mipmapping for textures should do the trick.
Because you are using the emulator...???
Quote from: EgonOlsen on November 14, 2013, 07:51:15 AM
Because you are using the emulator...???
Actually I'm using a Samsung Galaxy SIIX Hercules (SGH-T989D) with Android 4.2.2 Running. I've tried disabling mip-maping, enabling tri-linear, anti aliasing. I've tried opengl 1 and 2 to no avail. I'm stumped. I've tried it on multiple phones so I know it's not just mine.
I wish I could describe it better, it's almost like a graphics card glitch but it's not linked to the graphics card. The texture kind of stays while the camera moves for a split second, goes pixelated and has lines through it.
Can you post a screen shot?
I can't believe I let myself get this frustrated over something so incredibly simple, my cube's were spaced too close together and they were fighting to show through each other