I had load 3d mug with texture successfully but texture starting position is wrong.
How to manage texture position.
Please help me.
(http://s27.postimg.org/6359nz1fn/Screen_Shot_2014_08_01_at_10_24_16_AM.png)
Texture mapping is based on the uv-coordinates of the model. The engine doesn't do anything to place the textures except for evaluating this coordinates (unless you are calling one of the calcTextureWrap...()-methods...in that case: Don't do that!). If you want a different uv-mapping, it has to be corrected in some 3d modeler.