solved
Answer:the fbx to obj,have some loss with texture,it is wrong in 3ds max,not jpct
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here is in 3ds max
(http://i42.photobucket.com/albums/e308/409544041/62A476FE539F7248_zpsb1d62fcf.png)
here is in jpct
(http://i42.photobucket.com/albums/e308/409544041/62A476FEjpct1_zps9d494c45.png)
here is model
(http://i42.photobucket.com/albums/e308/409544041/62A476FE6A21578B_zps07037f7a.png)
here is texture
(http://i42.photobucket.com/albums/e308/409544041/doubikanj_zps1061bdcd.png)
Object3D a;
TextureManage tm;
a=loader.loadMD2(....);
tm.addTexture("shield", new Texture(Loadassets.Load("FX/texture/shield.png"),true));
a.settexture("shield");
why they looks different?
Any help will be appreciated.
Looks strange. Is this an actual device or the emulator?
both device and emulator.
i have the model and texture,
would you mind tell me your email address,
i can sent it to you for tested it?
i have tried many decives they just the same.still different with 3ds max.
It's most likely an exporter issue then. Stuff like this usually happens when the texture coordinates are messed up. You can send your files to info@jpct.net
Thx,i think,i found the reason.
yes,you're right.it is exporter issue.
3ds max with md2,its right.jpct with ser,it's strange.
so i give up to translate md2 to ser.just keep md2.
when i keep the md2,the 3ds max and jpct just look the same.
honestly,it's not the first time appears issue with ser.
somtimes uv issue,sometimes location issue,sometime obj's id issue.
I never had any issues with serialized files. My game uses dozens of them without a problem. Can you provide a test case for this?
i have sent it to you with email,please check it.
i am sorry,the reason is not ser.
the reason is 3ds max,when 3ds max export to 3ds,md2,ser,the uv would be strange.
it is my fault,not the bug of jpct.
Thank you very much,for your help.
Next time,i would be check it and check it many times
before pose a question,in here.
thank you again,and again.