Is there a way to fix rendering problem which is shown on picture?
It's a zbuffer accuracy thing and depends on the GPU. There isn't much that you can do about it. You can try to lower the far distance plane and see if that helps, but it usually doesn't. Which GPU/device is this?
Thanks for answer.
The gpu is Adreno 302
Adreno has rather low depth buffer accuracy by default. You can try to use this http://www.jpct.net/jpct-ae/doc/com/threed/jpct/util/NVDepthConfigChooser.html (http://www.jpct.net/jpct-ae/doc/com/threed/jpct/util/NVDepthConfigChooser.html) (simply set it as a custom config chooser on your GLSurfaceView at init time) and see if it helps.