Is it possible to swap texture name assignments and texture info's while running a game?
eg assign like this
TextureManager m;
Texture tex1;
Texture tex2;
m.addTexture( "textureA ", tex1) ;
m.addTexture( "textureB", tex2) ;
//Then swap them ?
m.addTexture( "textureA", tex2) ;
m.addTexture( "textureB", tex1) ;
Maybe with a 3rd texture as temporary holder.
			
			
			
				That wouldn't swap textures on the objects...there's a replaceTexture()-method that can be used for that. But the actual question is: Why would you want to swap textures? It might be a better idea to do that on the objects and not in the manager.
			
			
			
				Just experimenting with some way of post processing, i wanted to rapidly switch between two. 
Basically im creating a world with the textured object in it , using the object shader to perform a process on the shader that writes a result back to the same texture via the framebuffer.
I can't find the replaceTexture method  :-[
			
			
			
				It's in the TextureManager... ???
			
			
			
				 
Would something like this work? to swap between two textures every time the function is called?
<code>
  private void swapTexture()
    {
        Temp = texture;
        texture=texture2;
        texture2=Temp;
        tm.replaceTexture("my_little_texture", texture2);
    }
</code>
			
			
			
				It should. 
			
			
			
				I'm an idiot  ;D . 
I was using the texture swapping as i wanted to avoid writing to a texture while simultaneously reading from it... completely unnecessary as the frame-buffer does the drawing first then outputs the result to the texture..
swapping them was also a very slow operation 
			
			
			
				Quote from: lawless_c on June 20, 2016, 01:37:11 PM
swapping them was also a very slow operation
Yes, because it may trigger a new texture upload.