Is there any method that i can rotate a model by euler angles (pitch, yaw, roll)?
Thanks!
I tried with the following code, it works.
model.clearRotation();
model.rotateX((float) Math.toRadians(pitch));
model.rotateY((float) Math.toRadians(yaw));
model.rotateZ((float) Math.toRadians(roll));
I think pretty much everything in jpct works with radians rather than degrees... :P