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jPCT - a 3d engine for Java => Projects => Topic started by: EgonOlsen on December 09, 2023, 12:20:24 PM

Title: OpenRoad - Arcade racing
Post by: EgonOlsen on December 09, 2023, 12:20:24 PM
Long time no new project here...so I thought that I might as well contribute something.

It's not really a "project", but something that I'm working on from time to time. It started out as an experiment to see, how feasible it is to generate a road based on the random number generator alone. Over the months, it turned into something that you can actually "play" albeit it's far from being a game of some sort.

The road and the AI vehicles are all generated, nothing has been placed by hand. It has basic sounds, arcade like vehicle controls, traffic and a very crude collision "model".

Here's a video: https://youtu.be/o3MthgPRDsE?si=GEl1AJA2DRFxJCaJ (https://youtu.be/o3MthgPRDsE?si=GEl1AJA2DRFxJCaJ)

And this is how it looks:

(https://jpct.de/roady/Openroad10.1.jpg)

Title: Re: OpenRoad - Arcade racing
Post by: MichaelJPCT on December 20, 2023, 06:30:55 AM
Great!
i also wished for a game that has auto-generated roads, preferably a rally game, so i would have unlimited stages to drive on. but that project would be too difficult for me.
Title: Re: OpenRoad - Arcade racing
Post by: EgonOlsen on December 21, 2023, 10:58:01 AM
My approach is highly simplified as well. It only has to work for this kind of retro-styled arcade racer. Generating an actual landscape with free roaming would have been a completely different and much more complex story.