Hi, I want to know, how can I edit meshes with JPCT without using .3ds files, or how can I modify the mesh of a primitive object. Also, I want to konw if I can give an inflexion point to an object (for example an articulation).
Thanks. :wink:
You can modify meshes by extending the GenericVertexController and via an Object3D's PolygonManager. You can't add an inflexion point. If you want a mesh to be animated/deformed, you have to code this yourself of use keyframed animations (or compose the object out of different sub objects which can be translated/rotated independently). Hope this helps.