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jPCT - a 3d engine for Java => Support => Topic started by: fireside on September 12, 2008, 01:50:08 am

Title: 2.5 d
Post by: fireside on September 12, 2008, 01:50:08 am
Do you think 2.5 d would work in software mode?  I'm just curious.  Assuming I could get a camera to look the same from Blender to Jpct, would it run an applet of 500 X 300 or so with a full background and a couple 3d characters?  I could try hardware also, and maybe going full 3d would be better anyway.
Title: Re: 2.5 d
Post by: EgonOlsen on September 12, 2008, 12:06:36 pm
If the 2D uses parallel projection, the perspectives wouldn't match, because jPCT does perspective projection. Some people tried to compensate this by using a very small fov and a huge distance to the object, but i've never seen anything but screen shots (which looked reasonable well) from this approach.
Title: Re: 2.5 d
Post by: fireside on September 12, 2008, 10:24:20 pm
I think I'll try full 3d first, then.
Title: Re: 2.5 d
Post by: Melssj5 on September 12, 2008, 11:34:00 pm
What is 2.5d? ???
Title: Re: 2.5 d
Post by: EgonOlsen on September 13, 2008, 12:36:55 am
I think it's a 3d character in a 2d or isometric world...at least that is what i was referring to in my answer.
Title: Re: 2.5 d
Post by: fireside on September 13, 2008, 04:13:54 am
I know what you mean by parallel projection now.  In Blender it's called orthographic.  I was thinking of using it for an adventure game with perspective projection.  So you think it would work with a full screen overlay in software render on a 500X300 window?
Title: Re: 2.5 d
Post by: EgonOlsen on September 13, 2008, 06:40:33 pm
In theory yes, but as said: Parallel and perspective projection don't match very well. Cyberkilla did that in the past (http://www.jpct.net/forum2/index.php/topic,697.0.html (http://www.jpct.net/forum2/index.php/topic,697.0.html)), but the screen shots seem to be gone.