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General => Feedback => Topic started by: Melssj5 on October 13, 2008, 09:37:03 pm
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Hi, does anybody knows some source of sounds to use freely. A firend of mine said he could help me doing the sounds and the music for my game "undead FlierMatch", but now he says he has no time and I am looking for some free sounds to use.
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I'm using some free sounds from http://www.pacdv.com/sounds/ (http://www.pacdv.com/sounds/) and http://www.partnersinrhyme.com/pir/PIRsfx.shtml (http://www.partnersinrhyme.com/pir/PIRsfx.shtml).
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I mainly use the second site that Egon mentioned. It does have free sounds, but there is also a large archive of pay-per-download sound effects which are reasonably priced IMHO.
Another site that has a massive archive of free sound effects is http://www.findsounds.com/ (http://www.findsounds.com/). I was not able to find any copyright information on this site, though, so I would recommend further research before using it to download sounds for use in a commercial application. It looks to be similar to google images, where it searches the internet for sound effects. That would raise serious copyright issues if it is the case.
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Couldnt find anything nice, I guess I will have to do my own sounds using a microphone and blowing, whistling and things like that. Maybe recording some sounds from movies like starwars and then editing a bit.
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Audacity is a pretty nice free sound editing program. Has a lot of filters and things for changing pitch, etc.
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Couldnt find anything nice, I guess I will have to do my own sounds using a microphone and blowing, whistling and things like that. Maybe recording some sounds from movies like starwars and then editing a bit.
IMHO, the problem with sampling sounds out of movies (let alone the copyright stuff) is, that they almost never appear in a clean form. They are intermixed with music, speech, other sounds...you don't really recognize this when watching the movie, but you do when taking little sound bits out of it.
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ok, and what about some explotion animations? Any idea?
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Apart from the particle engine, it's a little rough to do a general purpose explosion animation. I might could do one for you if you post your ship someplace. I work in Blender so it would be some 3ds frames, like 4 or something. The poly count would be higher because I would have to divide the ship up.
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I don't remember if you use 3ds Max. If you do, there is a nice tutorial on how to make a generic explosion (not an object blowing up - just an explosion). You can use the basic concept outlined there to make a variety of different explosions.
http://www.tutcity.com/view/explosion.14490.html (http://www.tutcity.com/view/explosion.14490.html)