www.jpct.net

jPCT - a 3d engine for Java => Support => Topic started by: fireside on December 06, 2008, 04:04:49 am

Title: multiplayer
Post by: fireside on December 06, 2008, 04:04:49 am
The multiplayer games that use the computer as the server over the internet, is that hard to do?  Just curious right now.
Title: Re: multiplayer
Post by: EgonOlsen on December 06, 2008, 08:06:11 pm
It's harder than not to do it of course... ;) Turn based games are relatively simple, because you don't have to care much about real time movement and fast enough transfers. Maybe even a simple http-based communication can be sufficient. That said, action games are a bit harder to do.
Title: Re: multiplayer
Post by: fireside on December 06, 2008, 10:02:30 pm
I've been thinking about trying a turn based http.  I guess that would be the next thing to try after this game I'm working on.  I think the thing to do would be to write a game that could handle maybe 5 to 10 players and then have it be able to run single player with bots and people could join or not.  This game I'm working on could take quite a while so I'll have lots of time to think about it.