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jPCT-AE - a 3d engine for Android => Support => Topic started by: jumong on September 08, 2010, 04:30:05 am
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I wanna rotate my 3D object
I did follow
boxgfx = Loader.load3DS(res.openRawResource(R.raw.obj), 50)[0];
boxgfx.setTexture("bw2");
boxgfx.rotateX((float)Math.PI);
boxgfx.translate(vec3d);
boxgfx.build();
but object doesn't rotate
What am I doing wrong?
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I assume the back of the box looks different than the front?
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Yes, front color is white and back color is black...
Thank you for your replay, I always thanks for your help
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Try something else as rotation angle (like PI/2) and see what happens. Rotations definitely work as they are an essential part of the whole thing...so either something with your code or with your model is fishy.
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I did, but nothing changed...
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Can you post the complete code?
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My full code
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
TextureManager.getInstance().flush();
world = new World();
res = getResources();
TextureManager.getInstance().addTexture("bw2",
new Texture(res.openRawResource(R.raw.bw2)));
boxgfx = Loader.load3DS(res.openRawResource(R.raw.obj), 50)[0];
boxgfx.setTexture("bw2");
boxgfx.rotateX((float) Math.PI/2);
boxgfx.translate(new SimpleVector(0,0,0));
world.getCamera().setPosition(150, -50, -5);
cameraPosition = new Vector3f(150, -50, -5);
cameraTargetPosition = new Vector3f(0, 0, 0);
world.getCamera().lookAt(0,0,0);
Light light = new Light(world);
light.setPosition(new SimpleVector(-200, -50, 80));
}
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A couple of things I noticed are that you haven't called 'build' on the object nor added it to the world. Are you able to see the object at all? As I mentioned in a previous thread, I haven't used the AE version of jPCT yet, but I would guess those are still required steps.
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build() will happen automagically if you don't it on your own. However, adding to the world is required of course. The complete Activity code would be helpful. Please use code-Tags to post code (That's that # thing above the textarea).