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jPCT-AE - a 3d engine for Android => Support => Topic started by: neversame on September 14, 2010, 05:35:37 am

Title: how to get the benchmark run with full screen on my android device?
Post by: neversame on September 14, 2010, 05:35:37 am
I want to benchmark my android device, but the benchmark cannot run with full screen...

Any one can help me?  Thanks~ :)
Title: Re: how to get the benchmark run with full screen on my android device?
Post by: EgonOlsen on September 14, 2010, 10:04:59 am
The benchmark was written using the 1.5 SDK, i.e. without support for higher resolutions. The positive effect was this is, that the results between devices are at least roughly comparable. I can upload a version with a different manifest file that will add full screen support, but i can't do this right now, because i'm on holiday. I'll do this, when i'm back home.
Title: Re: how to get the benchmark run with full screen on my android device?
Post by: neversame on September 15, 2010, 05:17:11 am
That's great! Look forwarding to the patch. Thanks in advance  ;)
Title: Re: how to get the benchmark run with full screen on my android device?
Post by: neversame on September 21, 2010, 03:55:04 am
It is weird that on my N1 (800*480), the benchmark runs with full screen, but logcat says "I/init    (  647): width: 533/height: 320", while on my another android device (1080*600), the benchmark runs at the resolution of 480*320, and logcat says ""I/init    (  647): width: 480/height: 320". I suggest the benchmark should run on them either both with full screen or at the same resolution. Modifying manifest may work. EgonOlsen, need your help ;)
Title: Re: how to get the benchmark run with full screen on my android device?
Post by: EgonOlsen on September 21, 2010, 11:02:08 am
No idea why your large display doesn't scale up. I think this happens if the device offers a high resolution but claims normal density. I'll simply upload a version that goes full screen. That should work fine. You might want to try the AlienRunner alpha version to see, if this is going to work. It uses such a manifest.
Title: Re: how to get the benchmark run with full screen on my android device?
Post by: neversame on September 25, 2010, 03:56:18 am
Ah, this manifest really works! Alien runner runs with full screen on both my 800*480 and 1024*600 devices. Anyway, I am eager to benchmark the two devices with an3Dbench, so looking forwarding to your patch~
Title: Re: how to get the benchmark run with full screen on my android device?
Post by: EgonOlsen on September 25, 2010, 09:51:48 pm
Please give this one a try: http://www.jpct.de/download/tmp/Benchmark-AE.apk (http://www.jpct.de/download/tmp/Benchmark-AE.apk)
Title: Re: how to get the benchmark run with full screen on my android device?
Post by: neversame on September 26, 2010, 04:37:07 am
Good job~ It works. Many thanks!
Title: Re: how to get the benchmark run with full screen on my android device?
Post by: EgonOlsen on September 26, 2010, 10:06:30 am
And the results are... ???
Title: Re: how to get the benchmark run with full screen on my android device?
Post by: Thomas. on September 26, 2010, 10:22:08 pm
I have on Galaxy S with JM8 firmware:
fillrate 21.48/21.34
high object count 34.24
multiple light 55.48
high polygon count 53.63
keyframe animation 55.62
game level 55.74
total score 6841
Title: Re: how to get the benchmark run with full screen on my android device?
Post by: neversame on September 28, 2010, 10:01:03 am
Your device outperforms mine. On my N1, the results are 17.83/15.83/20/44.46/25.43/60.25/25.52. Total score is 4814.