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jPCT-AE - a 3d engine for Android => Support => Topic started by: Simdanfeg on April 11, 2011, 12:18:59 pm

Title: The question on the coordinate system (Loading 3ds)
Post by: Simdanfeg on April 11, 2011, 12:18:59 pm
      I have loaded the 3ds file and texture image , but there have some question which i can't resolve.
I think it is the same as this picturehttp://hi.csdn.net/space-3965048-do-album-picid-786468.html (http://hi.csdn.net/space-3965048-do-album-picid-786468.html),
but it is like thishttp://hi.csdn.net/space-3965048-do-album-picid-786468-goto-down.html (http://hi.csdn.net/space-3965048-do-album-picid-786468-goto-down.html) .

can you give me some suggestion ,If necessary, I will attach the source code
Title: Re: The question on the coordinate system (Loading 3ds)
Post by: Simdanfeg on April 11, 2011, 04:24:35 pm
I changed a 3ds file and a texture, now displayed properly, and I wonder why I created this morning that 3dx file can not be displayed properly, and now I'll try the other.
Title: Re: The question on the coordinate system (Loading 3ds)
Post by: Simdanfeg on April 11, 2011, 04:55:01 pm
well,i guess i found it,maybe the file is too large
Title: Re: The question on the coordinate system (Loading 3ds)
Post by: EgonOlsen on April 11, 2011, 08:46:21 pm
There's no limit in file size except for the one that Android imposes on the file size (zip and/or rename your files to .mp3 to deal with this) and a restriction of 3ds to 65536 vertices.
Title: Re: The question on the coordinate system (Loading 3ds)
Post by: Simdanfeg on April 12, 2011, 04:47:23 am
Uh, you make me confused, I just successfully imported a teapot, but before I do the robot with 3dmax does not show up,i'll try it with you method,thank you :D