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jPCT - a 3d engine for Java => Support => Topic started by: Disastorm on June 04, 2011, 11:59:07 am
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*edit nm i figured it out. I had to set environment mapping on my object.
However, I noticed the texture doesnt seem to have any antialiasing. Is there a way to render to it with anti aliasing?
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No, anti-aliasing is not possible in that context. I don't understand what env-mapping has to do with render targets, but if all works fine now...
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i dunno, if i didnt set the environment mapping it just showed up as a weird solid color that would change colors when i moved the camera but it didnt really look like anything.
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Well, that depends on the object. If it has no proper uv-coordinates, texturing won't look right. Enabling environment mapping creates some coordinates on the fly but it might not look right on objects that are not shiny.
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ah i see, I did not put any textures originally on the object so I think it must not have any UV.