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jPCT-AE - a 3d engine for Android => Support => Topic started by: Nemetz on June 29, 2011, 02:36:07 pm

Title: BloomGLProcessor support
Post by: Nemetz on June 29, 2011, 02:36:07 pm
Egon, will You add BloomGLProcessor implementation in jPCT-AE?
Title: Re: BloomGLProcessor support
Post by: EgonOlsen on June 29, 2011, 08:25:35 pm
No. One reason is, that it's pretty heavy on fill rate and mobile gpus don't have much to spare. And the more important reason is, that something in OpenGL ES 1.1 is missing (can't remember exactly what it was ATM) that prevents this class from being ported.
Title: Re: BloomGLProcessor support
Post by: Nemetz on June 30, 2011, 08:02:55 am
And  about  next OpenGL ES 2.0 version?
Title: Re: BloomGLProcessor support
Post by: EgonOlsen on June 30, 2011, 10:55:02 pm
It needs an enhanced render-to-texture capability to do this and that won't be there in the first iteration of the OpenGL ES 2.0 support...it may come later.