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jPCT-AE - a 3d engine for Android => Support => Topic started by: Thomas. on August 20, 2011, 02:09:42 pm

Title: keyframe and bones in 3ds max
Post by: Thomas. on August 20, 2011, 02:09:42 pm
I have made animation of shooting using this tutorial (http://www.youtube.com/watch?v=MRikV-jTFfc), but animation is not in hand and gun mesh, but in some bones help objects... could anyone advise how to save the animation in to the mesh of animated objects?
Title: Re: keyframe and bones in 3ds max
Post by: AGP on August 22, 2011, 12:41:16 am
If you don't want to use Raft's Bones (I recommend it and you would then need OgreMax to export to Ogre), I recommend the QTip MD2-exporting plugin (http://qtipplugin.com/) for keyframe animation.
Title: Re: keyframe and bones in 3ds max
Post by: Thomas. on August 22, 2011, 03:41:59 pm
its incompatible with 3ds max 2012 and from md2 I have no pivot... but I think that this is thing of 3ds max, not file format... I am open to other solutions bones animation...  :)
Title: Re: keyframe and bones in 3ds max
Post by: AGP on August 22, 2011, 04:55:13 pm
Which one's incompatible, OgreMax or QTip? Because historically, Darren, who writes QTip, has always been willing to recompile it whenever I asked him to. So you could try e-mailing him.