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jPCT-AE - a 3d engine for Android => Support => Topic started by: Simdanfeg on January 04, 2012, 10:20:47 am

Title: some question about md2
Post by: Simdanfeg on January 04, 2012, 10:20:47 am
 ;D,I was asked this in jpct-ae md2 engine used in a variety of actions to achieve it, if I want to achieve the figure still, moving, death, how to do it ????
Title: Re: some question about md2
Post by: EgonOlsen on January 04, 2012, 08:46:39 pm
I don't get the question... ???
Title: Re: some question about md2
Post by: Simdanfeg on January 05, 2012, 02:55:45 am
 :-[ sorry ,What I mean is this,can we Complete person stand,move,run and death in a Separate md2 file?? , if i want to achieve it , what can i do with jpct-ae, please
Title: Re: some question about md2
Post by: EgonOlsen on January 05, 2012, 08:11:04 am
I'm still not sure what you mean...you ask if it's possible to include these four animations in one md2? Or the opposite, i.e. you want to have a separate file for each of them?
Title: Re: some question about md2
Post by: Simdanfeg on January 05, 2012, 02:56:27 pm
 :-[ ,my english is poor,  it's possible to include these four animations in one md2? If so, how can I do it. ;D
Title: Re: some question about md2
Post by: EgonOlsen on January 05, 2012, 03:02:52 pm
Yes, that's possible. Actually that's the way most mds2 files are build. However, i've never created a md2 file myself, so i've no idea how to do this in the 3d editor/exporter of your choice. But from jPCT-AE's side, it's definitely possible. Each sub-animation will be stored as a sequence in the Object3D's animation instance.
Title: Re: some question about md2
Post by: Simdanfeg on January 06, 2012, 03:46:02 am
thanks ,EgonOlsen,i get it
Title: Re: some question about md2
Post by: neo187 on January 09, 2012, 08:52:16 pm
If you are using blender this page is your friend:

http://bitchesandcastles.com/design/export.php

Basically you set your character to assume different poses in the timeline (frame 0 he's still, frame 5 he starts the run animation et cetera). Then you create an "frame_list.txt" file where you specify how many frames each animation has and Blender does the rest for you (File\export\MD2)