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jPCT - a 3d engine for Java => Support => Topic started by: gamerfan on March 10, 2012, 10:04:01 am

Title: .Md3 support
Post by: gamerfan on March 10, 2012, 10:04:01 am
I know that already JPCT does not support .MD3. But is there any support for this in future versions?
Title: Re: .Md3 support
Post by: EgonOlsen on March 10, 2012, 02:40:25 pm
I have no plans to add support for that. If you need more advanced animation capabilities, a suggest to have a look at Bones instead.
Title: Re: .Md3 support
Post by: AGP on March 11, 2012, 04:17:07 am
And if you're going with raft's Bones, I recommend the OgreMax plugin for exporting Ogre XML files. It's for Max, Maya, or Softimage and the developer is very cool.
Title: Re: .Md3 support
Post by: zammbi on March 11, 2012, 04:42:38 am
Wasn't there a project by someone who made a .Md3 library?
Title: Re: .Md3 support
Post by: gamerfan on March 11, 2012, 06:37:25 am
@zammbi, there is a project in google code that deals with this.
http://code.google.com/p/q3m4jpct/
Title: Re: .Md3 support
Post by: zammbi on March 11, 2012, 06:51:21 am
Quote
@zammbi, there is a project in google code that deals with this.
One could use that then :)

I believe Collada is the next model type to be added into JPCT.
Title: Re: .Md3 support
Post by: gamerfan on March 11, 2012, 08:35:48 am
That also can be developed like this!!! :) Any volunteers?