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jPCT - a 3d engine for Java => Support => Topic started by: LRFLEW on March 24, 2012, 01:03:01 am

Title: Anisotropic Filtering
Post by: LRFLEW on March 24, 2012, 01:03:01 am
Ok, I found Config.glTrilinear, which allows me to use trilinear filtering, and Texture.setGLFiltering() and Texture.setMipMap(), which allows me to use Pick Nearest Filtering (although I hope I never have to use them) (Unrelated, but is there a way to change the default values of these two?).  With my game, I'm wondering if I can get Anisotropic Filtering.  Is this supported?  If yes, how?  If no, is it a planned feature?
Title: Re: Anisotropic Filtering
Post by: EgonOlsen on March 24, 2012, 09:15:37 pm
Here a version with a setter in Config: Config.glAnisotropy=[0,1,2,3,4...] to set the level of anisotropic filtering. Mipmaps have to be used on the texture for this to show an effect.

Download: http://jpct.de/download/beta/jpct.jar (http://jpct.de/download/beta/jpct.jar)
Title: Re: Anisotropic Filtering
Post by: LRFLEW on March 24, 2012, 10:46:19 pm
Thanks, that works perfectly.  I was confused at first, but I figured out that 1 meant 2x, 2 meant 4x, and so on.  That could have been clearer, but it still works out.  It would be nice to have a method to tell how much the specific system can support, but I can see if that's unavailable. 

You seem to be the only person keeping this forum alive, and I would like to thank you for all the questions you have answered.  You have helped a lot getting my game started.