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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: Thomas. on May 19, 2012, 01:26:04 pm

Title: smooth player movements
Post by: Thomas. on May 19, 2012, 01:26:04 pm
I'm new in bones... what is the best way for smooth player movements? Probably, I need to do model of player and his skeleton in 3Ds max and export with OgreMax. Is possible to moving individually bones by code in application? Is this good and fast way? If yes, is there any example?
Title: Re: smooth player movements
Post by: raft on May 19, 2012, 03:21:23 pm
Quote from: Thomas
what is the best way for smooth player movements?
I'm not sure I understand what you mean here.

Quote from: Thomas
Is possible to moving individually bones by code in application? Is this good and fast way? If yes, is there any example?
if you mean, moving joints (bones) of skeleton programatically, yes it's possible. have a look at ProceduralAnimationSample. it's fast, I see no reason it should be slow. however it's not easy to do so. it can be used for special purposes (for example making character look at a moving thing) but IMHO it's not suitable for making character walk or run.
Title: Re: smooth player movements
Post by: Thomas. on May 21, 2012, 12:35:52 am
ok, thanks, I'll look at this later, now I have to study >:(