www.jpct.net

Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: kiffa on July 24, 2012, 01:26:32 pm

Title: Animaiton in the app looks different from what is seen in Maya
Post by: kiffa on July 24, 2012, 01:26:32 pm
I made an animation of a dog. When playing the animation, the dog's head will move up and down.

Everything seems ok in maya. The dog has two ears, when his head move up, both of his ears should move up too, but on my phone, one of his ear moves up, the other seems like moving down......

maya2012 + OgreMax.

I have checked the .skeleton.xml, but i don't know if they are correct. Here are the track info:

left ear(correct-moving ear):

 <track bone="joint34">
                    <keyframes>
                        <keyframe time="0">
                            <translate x="0" y="0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                        </keyframe>
                        <keyframe time="0.239583">
                            <translate x="0" y="1.7112" z="-6.31536" />
                            <rotate angle="0.602536">
                                <axis x="1.37439e-008" y="0.982929" z="-0.183988" />
                            </rotate>
                        </keyframe>
                        <keyframe time="0.479167">
                            <translate x="0" y="0.0458412" z="-11.6619" />
                            <rotate angle="1.10437">
                                <axis x="-1.12722e-008" y="0.93108" z="-0.364815" />
                            </rotate>
                        </keyframe>
                        <keyframe time="0.71875">
                            <translate x="0" y="1.7174" z="-5.50479" />
                            <rotate angle="0.529574">
                                <axis x="9.25609e-009" y="0.987027" z="-0.160556" />
                            </rotate>
                        </keyframe>
                        <keyframe time="0.958333">
                            <translate x="0" y="0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                        </keyframe>
                    </keyframes>
                </track>


right ear(wrong-moving ear):

     <track bone="joint38">
                    <keyframes>
                        <keyframe time="0">
                            <translate x="0" y="0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                        </keyframe>
                        <keyframe time="0.239583">
                            <translate x="0" y="1.7112" z="-6.31536" />
                            <rotate angle="5.68065">
                                <axis x="1.37439e-008" y="0.982929" z="0.183988" />
                            </rotate>
                        </keyframe>
                        <keyframe time="0.479167">
                            <translate x="0" y="0.0458412" z="-11.6619" />
                            <rotate angle="5.17882">
                                <axis x="-1.12722e-008" y="0.93108" z="0.364815" />
                            </rotate>
                        </keyframe>
                        <keyframe time="0.71875">
                            <translate x="0" y="1.7174" z="-5.50479" />
                            <rotate angle="5.75361">
                                <axis x="9.25608e-009" y="0.987027" z="0.160556" />
                            </rotate>
                        </keyframe>
                        <keyframe time="0.958333">
                            <translate x="0" y="0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                        </keyframe>
                    </keyframes>
                </track>






Title: Re: Animaiton in the app looks different from what is seen in Maya
Post by: raft on July 24, 2012, 01:38:57 pm
well, Bones play animation what is exported by exporter. there is no such possibility that some part of animation is played ok but other part is not. in short, what you see is what exporter exported ;)
Title: Re: Animaiton in the app looks different from what is seen in Maya
Post by: kiffa on July 25, 2012, 04:39:54 am
My artist has fixed this ;D, thanks!
Title: Re: Animaiton in the app looks different from what is seen in Maya
Post by: raft on July 25, 2012, 05:13:47 am
cool, I'm glad you had fixed that ;)
Title: Re: Animaiton in the app looks different from what is seen in Maya
Post by: raft on July 25, 2012, 05:37:49 am
and for the records, how exactly your artist solved that? may help other Maya users
Title: Re: Animaiton in the app looks different from what is seen in Maya
Post by: kiffa on July 25, 2012, 09:25:56 am
Just clear some useless maya-historys. ;)