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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: kiffa on July 31, 2012, 10:58:18 am
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OgreMax exported the .material.xml, but how to use it?
Is .bones including the material info?
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no, no material or texture information is used. only texture coordinates except animation info..
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So, there is no way to use material for Animated3D objects. Is that right?
Without material and lighting, my dog seems not good, could you give me any advices?
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right.
set texture and use lighting ;)
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> set texture and use lighting
Does the material decide how a model looks like in the lighting(s)?
What's the difference between a model with texture only and a model with both texture and material?
Do animated3D objects have default material?
Thanks!
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material has no effect in bones. all objects in jPCT has a default gray texture, same applies to bones