www.jpct.net

Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: kiffa on July 31, 2012, 10:58:18 am

Title: How to set material for objects in .bones?
Post by: kiffa on July 31, 2012, 10:58:18 am
OgreMax exported the .material.xml,  but how to use it?

Is .bones including the material info?
Title: Re: How to set material for objects in .bones?
Post by: raft on July 31, 2012, 10:59:55 am
no, no material or texture information is used. only texture coordinates except animation info..
Title: Re: How to set material for objects in .bones?
Post by: kiffa on July 31, 2012, 11:18:26 am
So,  there is no way to use material for Animated3D objects. Is that right?

Without material and lighting, my dog seems not good, could you give me any advices?
Title: Re: How to set material for objects in .bones?
Post by: raft on July 31, 2012, 11:26:32 am
right.

set texture and use lighting  ;)
Title: Re: How to set material for objects in .bones?
Post by: kiffa on July 31, 2012, 01:09:31 pm
 > set texture and use lighting

Does the material decide how a model looks like in the lighting(s)? 

What's the difference between a model with texture only and a model with both texture and material?

Do animated3D objects have default material?

Thanks!
Title: Re: How to set material for objects in .bones?
Post by: raft on July 31, 2012, 01:12:16 pm
material has no effect in bones. all objects in jPCT has a default gray texture, same applies to bones