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jPCT-AE - a 3d engine for Android => Support => Topic started by: guillaume on September 13, 2012, 07:50:52 am

Title: jPCT PC and jPCT AE
Post by: guillaume on September 13, 2012, 07:50:52 am
hi, I usually develop my app first on PC with jPCT PC version,
when I think it is bug free, I port it to jPCT android with only
a little effort. this is good.
but I found on jPCT PC version Light is com.threed.jpct.util.Light
and jPCT android version Light is com.threed.jpct.Light.
when porting , I have to change the import statement.
I dont know why the Light sits on different package ?
Title: Re: jPCT PC and jPCT AE
Post by: EgonOlsen on September 14, 2012, 09:27:36 am
For historical reasons and because it's jPCT-AE's native solution for lights but only a helper class for the desktop version. I usually solve this by importing with wildcards instead.
Title: Re: jPCT PC and jPCT AE
Post by: guillaume on September 16, 2012, 07:07:28 am
For historical reasons and because it's jPCT-AE's native solution for lights but only a helper class for the desktop version. I usually solve this by importing with wildcards instead.

thanks for replying, I will follow your way.