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jPCT-AE - a 3d engine for Android => Support => Topic started by: carl on November 09, 2012, 10:07:27 am

Title: Why does jpct-ae only support the texture that its height is power of 2 ??
Post by: carl on November 09, 2012, 10:07:27 am
Hi , All
 
I have been confused by this question for a long time !

why doesn't jpct-ae support the texture that its heigth isn't power of 2  ?  sometimes we have to scale  bitmap to meet this restriction and this will cause lost of bitmap 's details  . I think it's not necessary if the GPU support OpenGL
es 2.0 !

thanks .
Title: Re: Why does jpct-ae only support the texture that its height is power of 2 ??
Post by: EgonOlsen on November 09, 2012, 10:36:38 am
It is necessary even when using ES 2.0. The current beta version adds a class for supporting npot textures, but not all devices support them and using them puts some restrictions on the textures, for example no mip-mapping is possible on them.
Title: Re: Why does jpct-ae only support the texture that its height is power of 2 ??
Post by: carl on November 12, 2012, 07:33:42 am
How can I get the beta version ? I can't  find the version at the download page.    Woud you please give me  a link? thanks a lot!
Title: Re: Why does jpct-ae only support the texture that its height is power of 2 ??
Post by: EgonOlsen on November 12, 2012, 07:35:35 am
Here you go: http://jpct.de/download/beta/jpct_ae.jar (http://jpct.de/download/beta/jpct_ae.jar)