(http://www.ironman-project.com/space/screens/title.png)
It's a space combat game. While simpler to play than Starlancer or X-Wing, it still has some simulation elements and missions where you need a little tactic. It's a war against bug-eyed aliens with the usual evil motives and total lack of backstory (so far)
It is not really multiplayer in the sense of head-to-head; However, you still get to play with others, as every one is playing on the same galaxy map. You can also pick other players as your wingmen; they are controlled by the AI then, but you take advantage of the weapons they bought and their pilot stats.
(http://www.ironman-project.com/space/screens/6.png)
The models are from Turbosquid.com
(http://www.ironman-project.com/space/screens/2.png)
It's strange to have stabilizer fins on a space missile, but every game has them so why not this.
(http://www.ironman-project.com/space/screens/3.png)
The skybox or rather spacebox was made with a cool free program called Spacescape
(http://www.ironman-project.com/space/screens/4.png)
Explosions are multiple billboards with transparency. Bitmaps were created with http://www.positech.co.uk/content/explosion/explosiongenerator.html (http://www.positech.co.uk/content/explosion/explosiongenerator.html)
(http://www.ironman-project.com/space/screens/7.png)
The GUI is still pretty much alpha and should become a lot more elegant
(http://www.ironman-project.com/space/screens/5.png)
Those yellow/green pods are the enemy missiles. Shoot them down fast or your transport ships are history
In the background is an enemy mothership. It can produce an endless number of fighters
(http://www.ironman-project.com/space/screens/1.png)
Early version of the equipment screen