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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: kiffa on January 21, 2013, 10:11:19 am
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I want to decrease the memory usage and the disk-space of .bones file.
What should i do to get the best result?
1, decrease the total frames of animation.
2, decrease the vertexes of the model.
3, decrease the joints of the model.
My obj has 1818 frames, 4947 vertexes, 18 joints.
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all three effect memory usage.
if using skeletal animation (not pose) vertex count is the least significant one I suppose. that is the benefit of skeletal animation. that's because vertices are not duplicated at each frame. on the other hand high vertex count increases cpu load.
roughly memory usage is proportional to frames x joints. decreasing either one will decrease memory usage