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jPCT - a 3d engine for Java => Support => Topic started by: Lroy on May 04, 2013, 12:09:45 pm

Title: Removing polygons/vertices from mesh
Post by: Lroy on May 04, 2013, 12:09:45 pm
How is it possible to edit mesh (runtime or not)?
Void Object3D.addTriangle exists, but no delete/remove triangle found.
Title: Re: Removing polygons/vertices from mesh
Post by: EgonOlsen on May 05, 2013, 08:15:57 am
No, there is no delete or remove. But maybe there's another solution, so what do you want to do that requires this?
Title: Re: Removing polygons/vertices from mesh
Post by: Lroy on May 05, 2013, 11:30:08 pm
I need it for demo purposes, so performance is no very important for now. No textures are used for simplicity sake. It will be ok, for example, reload all mesh or just hide some of triangles (for example, I would like to remove all triangles, containing single random vertex). Also, is it possible to split source object to some pieces?