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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: AGP on June 13, 2013, 10:47:12 am
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Input:
else if (keyCode == KeyEvent.VK_M) {//keyReleased CODE
ironMan.prepareToFly = ironMan.fly = false;
System.out.println("Height before drop: "+ironMan.height);
ironMan.model.getRoot().translate(0, -ironMan.height, 0);
ironMan.height = 0.000f;
}
Logic:
else if (prepareToFly) {
model.animateSkin((frame+=.12f), 5);
model.getRoot().translate(0, (height+=((float)(-8f*deltaTime))), 0);
if (frame >= 1.00f) {
System.out.println("Total height: "+height);
prepareToFly = false;
fly = true;
}
}
else if (fly)
model.animateSkin((frame+=.12f), 2);
Result: ironMan drops far less than he flew up (stays above ground). But the println show identical values for ironMan.height. What gives?
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I dont know ???
but I guess that is neither related to Bones nor jPCT. it is related to your game logic. there is nothing special with root of AnimatedGroup, it's just an ordinary jPCT object
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How, though, when both println statements print the same value? Something's weird here.
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Never mind. Sleeping pill talking. :- ) The problem could be found in the posted code (every iteration was moving the model by its current total and it got moved down a single time by that amount. Thanks for your time.