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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: AGP on July 03, 2013, 10:11:31 pm
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I had an artist spend days on a model that proved to be too small for my game. OgreMax only scales up to 10 times, and I need it 25 times bigger...
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I see that you can load the original .xml in a different scale, now. I wish you could do the same with the .bones.
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you can do a scaling at initial loading. if you need scaling after loading, at worst you can do scaling after animation, reset the scale at the beginning of next frame, do the animation and scale it again