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jPCT-AE - a 3d engine for Android => Support => Topic started by: kiffa on July 31, 2013, 04:41:44 am

Title: Does jni make sense?
Post by: kiffa on July 31, 2013, 04:41:44 am
For jPCT-AE, does jni make sense?
Title: Re: Does jni make sense?
Post by: EgonOlsen on July 31, 2013, 07:18:27 am
That's a very general question. What exactly do you mean? Sense in which way, related to which components?
Title: Re: Does jni make sense?
Post by: kiffa on July 31, 2013, 07:37:34 am
For performance, I want to know how many benefits could be from jni.
Title: Re: Does jni make sense?
Post by: EgonOlsen on July 31, 2013, 07:57:01 am
I wouldn't expect too much. Most of the time is spend in draw calls and the actual rendering as well as in the game's code for anything none-trivial.
Title: Re: Does jni make sense?
Post by: Thomas. on July 31, 2013, 05:44:34 pm
But for physic calculation it does very big difference.