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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: AGP on September 13, 2013, 08:53:42 pm

Title: Special bones.jar
Post by: AGP on September 13, 2013, 08:53:42 pm
Raft, is there any chance you could make me a bones.jar that DOESN'T produce a null reference for model.getMesh()? As the code suggests, I'm trying to make a previously rigged cape into a simulated cloth (and eventually use the bones as references with which to "pick" the cloth).

(https://dl.dropboxusercontent.com/u/93826015/ClothCape.png)
Title: Re: Special bones.jar
Post by: raft on September 14, 2013, 12:25:44 pm
I'm not sure what you mean. Animated3D.getMesh() never returns null  ???
Title: Re: Special bones.jar
Post by: AGP on September 14, 2013, 10:07:22 pm
Really? That's very weird. For now I'm actually exporting a second cape in order to make it work.
Title: Re: Special bones.jar
Post by: raft on September 15, 2013, 05:31:00 pm
without a mesh it cannot work, right?