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jPCT-AE - a 3d engine for Android => Support => Topic started by: Wolf17 on November 04, 2013, 05:04:36 pm
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I have a pixelated texture(low res 16X16) applied to a cube . But it does not appear pixelated . Is there something I can do ?
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O.K I got it! Sorry for stupid posting :P ! Just saw the docs and learned to disable bilinear filtering!
Edit: Oh no ! I tried to disable the filtering ! But it is not working !
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It should work. Make sure to it right after loading the texture.
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YES! It is working! ;D
Thanks!
But I have noticed that disabling filter in emulator does not have any effect . It works on my both hardwares . But would it happen in some other real devices (Which I won't be able test)? I mean what factors determine the bilinear filtering such that it may be different across various hardwares?
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But would it happen in some other real devices (Which I won't be able test)? I mean what factors determine the bilinear filtering such that it may be different across various hardwares?
No, it will work on all devices. The emulator is crap: http://www.jpct.net/wiki/index.php/Using_the_emulator (http://www.jpct.net/wiki/index.php/Using_the_emulator)