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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: AGP on December 07, 2013, 08:22:41 am

Title: How to Use Shaders
Post by: AGP on December 07, 2013, 08:22:41 am
The NormalMapping example on the wiki requires you to compile your model. But bones breaks with compiled models. So how do I go about applying a normal map to a bones-animated model?
Title: Re: How to Use Shaders
Post by: raft on December 07, 2013, 05:18:32 pm
I'm not sure, did you try dynamic compilation, ie: Object3D.compile(true)?
Title: Re: How to Use Shaders
Post by: AGP on December 07, 2013, 07:59:49 pm
Compile(true) worked. Thanks for the suggestion!