www.jpct.net
Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: AGP on December 07, 2013, 08:22:41 am
-
The NormalMapping example on the wiki requires you to compile your model. But bones breaks with compiled models. So how do I go about applying a normal map to a bones-animated model?
-
I'm not sure, did you try dynamic compilation, ie: Object3D.compile(true)?
-
Compile(true) worked. Thanks for the suggestion!