www.jpct.net

jPCT-AE - a 3d engine for Android => Support => Topic started by: sushobhit on May 27, 2014, 12:18:51 pm

Title: Cel Shader
Post by: sushobhit on May 27, 2014, 12:18:51 pm
Hi Egon ,

I was wondering if you have a decent cell shader code VERTEx + Frag.
Made one myself , got the silhoutte right but am unable to get
a good effect of the texture i.e the textures are not flattening properly

Just by chance if you have one handy it would save me a lot of time.

Regards.

(p.s) - who says jpct is just for small-medium projects , i dont think the same way a reviewed on mobilegameengines
           it is as good for large and very large projects.:0
Title: Re: Cel Shader
Post by: EgonOlsen on May 27, 2014, 08:21:43 pm
No, i don't have such a shader. What's the problem with the textures? I would think that simple down/up shift can do the trick, can't it?

About the entry on mobilegameengines: It's an opinion and based on the metric that one uses to measure project size and the fitting of a certain technology, it's perfectly fine to me (in addition, it doesn't state that it's limited up to medium sized projects) . Feel free to contact the site admin to get your own opinion added. I would greatly appreciate it...the more, the merrier.
Title: Re: Cel Shader
Post by: sushobhit on May 29, 2014, 08:11:26 am
Thanks