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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: gamenewer on September 11, 2015, 08:41:17 am

Title: How to use Bones to load fbx model?
Post by: gamenewer on September 11, 2015, 08:41:17 am
Can Bones support this ?   If not , How can I do to make it can use fbx file ? Thanks !
Title: Re: How to use Bones to load fbx model?
Post by: raft on September 11, 2015, 09:30:43 am
nope. Bones only support Collada and Ogre3D formats. with some tool you should convert from fbx to one of those formats. Ogre3D's format is the preferred one.
Title: Re: How to use Bones to load fbx model?
Post by: gamenewer on September 11, 2015, 09:38:52 am
Thanks, I have read this topic http://www.jpct.net/forum2/index.php/topic,3953.0.html, I want to know  current Bones performance can suit for android handset ? 
Title: Re: How to use Bones to load fbx model?
Post by: raft on September 11, 2015, 09:48:20 am
there is no single answer to this question. it depends on vertex count of your model, number of models in your application and the handset.

download the demo app for Android (http://aptalkarga.com/bones/#download) and see it your self ;)
Title: Re: How to use Bones to load fbx model?
Post by: gamenewer on September 11, 2015, 09:53:12 am
Thanks a lot !