www.jpct.net

jPCT-AE - a 3d engine for Android => Projects => Topic started by: EgonOlsen on February 06, 2016, 10:54:01 am

Title: Naroth - 3D open world RPG
Post by: EgonOlsen on February 06, 2016, 10:54:01 am
I finally released it: https://play.google.com/store/apps/details?id=com.threed.jpct.games.rpg (https://play.google.com/store/apps/details?id=com.threed.jpct.games.rpg)

Have fun!
Title: Re: Naroth - 3D open world RPG
Post by: Irony on February 06, 2016, 11:22:17 am
Finally! Congratulations. First impression is really good, two questions though:
- Any way to invert the y axis on the right joystick? Its no flight sim :)
- Any specific reason why the movement with the left stick  is limited to 8 axis instead of being fully analog? Feels i little stiff to me! I could get used to it for sure, just interested why you made that decision.
I will give more detailed thoughts on the game after I played for a while, these two just for the moment.
Title: Re: Naroth - 3D open world RPG
Post by: msandin on February 06, 2016, 12:04:05 pm
It's very nice so far! I second the request for inverted y axis controls, it's a highly divisive issue and I'm firmly in the non-flightsim camp after years of Quake experience back in the days.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 06, 2016, 12:35:37 pm
Personally, I can't deal with inverted controls, so it was obviously very hard for me to imagine that anybody out there might prefer those...I'll add an option for it.
About the limited directions...in my opinion, fully analog controls make you tumble around like a drunk in touch screen controlled games...so I opted for a solution that actually mimics keyboard/mouse controls as good as possible instead of analog gamepad controls.
Title: Re: Naroth - 3D open world RPG
Post by: Irony on February 06, 2016, 02:04:53 pm
Aren't "inverted" controls (I'd say they are rather straightforward - up is up) the standard for everything that is not a flight sim? However. Having the option the change it is pretty much necessary for a lot of players I'd say.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 06, 2016, 02:48:49 pm
Are they? I don't know, I can't stand them...so if they are standard, I've always disabled them. The new update is in the pipeline. Once Google Play has processed it, it should be online. It adds the option to invert the controls to the load/save/options menu.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 06, 2016, 04:50:53 pm
The update should be available now...have fun with the perverted inverted controls... ;)
Title: Re: Naroth - 3D open world RPG
Post by: Irony on February 06, 2016, 06:15:26 pm
Lol. I'll check it out. One tip for the play store: you should upload some screenshots in the tablet category to get rid of the stupid 'developed for phones'. They don't have to be actually made on a tablet; just reuse the same screenshots you used for the phone category like 99% percent of developers out there.
Also, I have seen one reviewer criticising the difficulty of the fights. Honestly, I was a little shocked how easily you can die on the first enemy as well. But it's a design decision and completely valid of course.
By the way, Pegi 18? How did that happen? I don't see any blood or guts... SO far :)
One more thing, do you really need permission for system settings? I think I have never seen it in a game and a lot of people may not like it (explanations in the store entry are usually not read). There are other ways to leave the screen on or minimize android buttons.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 06, 2016, 07:10:26 pm
Lol. I'll check it out. One tip for the play store: you should upload some screenshots in the tablet category to get rid of the stupid 'developed for phones'. They don't have to be actually made on a tablet; just reuse the same screenshots you used for the phone category like 99% percent of developers out there.
Also, I have seen one reviewer criticising the difficulty of the fights. Honestly, I was a little shocked how easily you can die on the first enemy as well. But it's a design decision and completely valid of course.
By the way, Pegi 18? How did that happen? I don't see any blood or guts... SO far :)
I see...I'll add the screen shots and see what happens...
The combat is not hack-and-slay a la diablo. But if people keep complaining, I'll consider to adjust it.
About that Pegi 18...I guess that comes from the fact that I had to answer the question if you can attack humans with "yes"...because you can. The german rating that it got from answering the questions is 12+.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 06, 2016, 07:12:41 pm
One more thing, do you really need permission for system settings? I think I have never seen it in a game and a lot of people may not like it (explanations in the store entry are usually not read). There are other ways to leave the screen on or minimize android buttons.
To be honest, I'm not entirely sure if that minimize thing was really the reason for requesting these permissions... ;) But then again, it doesn't even show this permission request to me if I install it from Google Play, so...we'll see...
Title: Re: Naroth - 3D open world RPG
Post by: msandin on February 06, 2016, 10:23:57 pm
Unbreaking the controls made it a lot less frustrating for me! I've reached level 8, have cleared a couple of dungeons, and I'm happily battling... those bigger Goblins and what my kids call the "dragon dogs". Very nice!
Title: Re: Naroth - 3D open world RPG
Post by: Irony on February 07, 2016, 11:56:09 am
Yeah, it's like a hundred times easier now for me. In hindsight, it was simply unplayable before. Enemy difficulty seems to be okay now, even if a little more reach for the sword would be nice :)
Don't know why the update took like 15 hours before it appeared for me, but that's Google Play.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 07, 2016, 12:22:53 pm
It helps to clear the cache of Google Play sometimes, if you don't see an update that's supposed to be there.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 07, 2016, 12:26:01 pm
I've reached level 8...
Do you know how long it took you to get there? I've no clue how long it takes for people to level up that don't know the game. Did you follow the main story line or are you just wandering around?
Title: Re: Naroth - 3D open world RPG
Post by: msandin on February 07, 2016, 02:22:29 pm
A few hours, at least three I'd guess, probably somewhat more. That said I don't play this kind of games regularly and I'm a somewhat conservative player. I think I went off track with the main story line when I found killing that initial insect creature (utrapi?) too hard. The combination of controls which made me do the wrong moves when things got heated and the fact that you need to learn to move backwards and time your attacks as you seem to get stunned for a brief period every time you get hit got me killed a few times. So I decided to just go explore and ended up visiting the three towns and getting as many quest as possible. My first kills were three snakes and after that I did the wine retrieval quest. It's been easier since.

I like how "complete" the game feels with a full skill tree, mini-map and map, alchemy, and lots of neat touches like the birds flying, leaves falling, book pages turning, and the characters "talking". I also like that the battles are fairly quick and that the game eschews any requirement to eat and drink which means that I don't feel stressed when I'm just wandering around exploring and looking at stuff. The sound and music deserve to be mentioned as well, I like them quite a bit. The biggest thing separating this from a fully professional product is that the models and texture are a bit hit-and-miss and not everything fits together in the way it does when you've got several full-time graphics artists producing and touching up everything. And I'm guessing the amount and depth of the content but I lack the experience of similar games to fully assess those. But complaining about that would be completely unfair for a hobby project given away for free, I thinks it's pretty grand and I fully intend to find out what happened to the guys father!



Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 07, 2016, 10:09:46 pm
A few hours, at least three I'd guess, probably somewhat more. That said I don't play this kind of games regularly and I'm a somewhat conservative player.
That's quite cool actually. I used to play it "in order" in my tests well knowing that this isn't the way in which people might approach it especially because you actually don't know what that "order" is. The game tries to push you into a direction, but it doesn't force you to follow it. It's nice to know that some additional grinding actually makes it easier to tackle the main quest...that's how it's supposed to be.

The biggest thing separating this from a fully professional product is that the models and texture are a bit hit-and-miss and not everything fits together in the way it does when you've got several full-time graphics artists producing and touching up everything.
That's true. I tried to find stuff that matches at least somehow and I think that I could have done worse, but of course...it mixes the styles of maybe a dozen or more people. You basically get what you pay for (I paid maybe 500 for the assets in total), which is part of the reason why I don't charge you for it... ;)

I like how "complete" the game feels with a full skill tree, mini-map and map, alchemy, and lots of neat touches like the birds flying, leaves falling, book pages turning, and the characters "talking". I also like that the battles are fairly quick and that the game eschews any requirement to eat and drink which means that I don't feel stressed when I'm just wandering around exploring and looking at stuff. The sound and music deserve to be mentioned as well, I like them quite a bit.
Thanks. All these little touches are my attempt to compensate the lack of truly epic looking locations and such. I tried to make the world somewhat believable within the given scope and context. There are actually a lot of little details in the game. Most people might not even notice them, so I'll list them here:


In addition, the NPCs explain some things as well to make the world more believable, if you chose to listen. For example, there's an explanation why the dungeons are all lit with torches... ;)


And I'm guessing the amount and depth of the content but I lack the experience of similar games to fully assess those. But complaining about that would be completely unfair for a hobby project given away for free, I thinks it's pretty grand and I fully intend to find out what happened to the guys father!
The game cleary lacks "epic" battles against enemies with the size of a house and such things. Mainly because of money, time and memory constraints. It has 39 different and non-generic quests though. It has at least one quest that you can solve in three different ways (albeit with the same outcome), one quest that you can actually refuse to solve by keeping the quest item for yourself. It has quests with a well defined goal as well as quests with no proper description on where to find the actual solution. It has quests that are interconnected. And finally, it has a branching main quest... ;)
I admit that I had more in mind when I started this project, but I had to make some cuts. After all, 4 years and 2 months are enough IMHO. But that doesn't mean, that I'm not going to add some more stuff after a short break... :)
Title: Re: Naroth - 3D open world RPG
Post by: Irony on February 07, 2016, 11:15:46 pm
Egon, the game's really impressive, especially for a solo project. There are limits on how much one man can do, especially with a small budget who also has a job, family and a whole engine to support. Half of that would be more than enough for most :)

Now for everyone reading this and using jpct for a while, I would say it would be fair if we, as a community, could give a little back to Egon for all of his work by collecting the money he spent on Naroth. E.g. 20 people give 25 dollars each, or 50 giving 10. Shouldn't be too hard I hope :) Please, guys, if you want to join in PM me.
Title: Re: Naroth - 3D open world RPG
Post by: AGP on February 08, 2016, 07:00:33 am
Egon, thanks for the game. I've only played it for a couple of minutes so far, but I've noticed misspellings on the last screen of the introduction ("spring, u the time" and "montains"). A couple of grammatical details, too. I have to agree with the others that inverting y was necessary, and I'm glad you allowed for the option. If I may cast my vote, I would prefer Diablo-like combat. I will report more once I've played more. But good job, and thanks again.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 08, 2016, 08:55:41 am
Damn...thanks for finding these errors. The english version was proofread by a native speaker. I have to check, if I've actually copied his corrections for these parts correctly.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 08, 2016, 09:56:04 am
If I may cast my vote, I would prefer Diablo-like combat. I will report more once I've played more.
The problem with more action oriented combat is (apart from the fact that some people like it and some hate it), that it requires more physical interaction on both sides. It works best in a third person view and with lots of different animations for both the player and the enemy. I have neither of those, so I had to find a solution that's not turn based (didn't want that albeit some people really love it), not too easy (i.e. not simple button mashing) and not too much dependant on the availability of sophisticated animations. What I got is somehow similar to the combat in older Elder Scrolls games like Arena and Daggerfall, maybe even Morrowind, but with a little more oomph to it. 
Title: Re: Naroth - 3D open world RPG
Post by: Thomas. on February 08, 2016, 10:43:54 pm
For the beginning, great job! I have played the game for about 3 hours and I like it! Here are some of my ideas.

- First what I did was reverse y axis for camera. Second was looking for how can I disable 8 axis limits in player movement.
- At the beginning are everything very hard. I had to go through whole map and collected flowers which I then sold and bought sword and armor.
- Combats are very hard for me. Many times, I am tapping on "fire" button over and over again, but nothing happen. And these tapping also blocks player moving and also quick changing of move direction blocks "fire" button.
- Is possible to open doors by click? It looks like doors are opened in touch down and touch up events and even while rotating with the camera.
- Game runs probably at 60 fps all the time on my SGS6. Is possible to increase resolution of textures, increase density of the grass...? Maybe in some settings...
- And last little thing. Walking is very unnatural. I think, some small movement up and down of the camera should help.

Thanks for the game Egon! I do not like today's stupid games with micro transactions like "You lose to much blood, you have to wait three hours to regenerate or you can buy blood package only for 5 dollars!"...
Title: Re: Naroth - 3D open world RPG
Post by: AGP on February 09, 2016, 07:05:28 am
I could potentially help with the animations. Let me know what you would need. By the way, are you exporting frame-by-frame or are you using Bones?
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 09, 2016, 07:45:41 am
I could potentially help with the animations. Let me know what you would need. By the way, are you exporting frame-by-frame or are you using Bones?
The animations are all key frame animations. Thanks for the offer, but I'll leave it like it is for now. One has to make some cuts somewhere, or things never get out of the door.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 09, 2016, 08:10:16 am
- First what I did was reverse y axis for camera. Second was looking for how can I disable 8 axis limits in player movement.
That won't happen... :) I guess that's because I'm a PC and not a console player. On the PC, you have a mouse and a keyboard which actually 4 directions (which you might be able to combine to 8 )  and not one of these strange analog knobs or sticks that the console controllers have. I tried a lot of first person games with touch controls on Android just to see how it works. With fully analog controls, I always tumbled around like a drunk. IMHO, limiting the possible directions to 8 helped to lot to get rid of this.

- At the beginning are everything very hard. I had to go through whole map and collected flowers which I then sold and bought sword and armor.
That's a really interesting approach. I love it when such things happen. When people are playing the game in ways that I never expected that they would. Being able to sell the flowers was actually an accident. I never planed to add this but it came in with some other change and I left it in, because I thought that maybe somebody want to make use of it...which is obviously true.

- Combats are very hard for me. Many times, I am tapping on "fire" button over and over again, but nothing happen. And these tapping also blocks player moving and also quick changing of move direction blocks "fire" button.
Yes, moving blocks the attack button for a short time. It depends on the direction as well. The best combat strategy IMHO is, to move towards the enemy and stop once he noticed you. Then he'll usually start to move towards you. Then strike when he's close enough and move backwards a little. Not too far, because that might make him stop as well but not to close either, because then you won't be able to strike again in time when he's close again. What you shouldn't do is to move towards him until you are in range, because he'll usually start a preemptive attack on you if he notices that you are moving in range.
Another option is to buy a bow and shot him from a distance.

- Is possible to open doors by click? It looks like doors are opened in touch down and touch up events and even while rotating with the camera.
IIRC, they open on touch down. It shouldn't happen during a rotation because that usually doesn't cause a touch down or up event. It's a good point. I'll revisit that part once I find the time to do so and see if it's worth a change.

- Game runs probably at 60 fps all the time on my SGS6. Is possible to increase resolution of textures, increase density of the grass...? Maybe in some settings...
Until now, I tried to avoid an additional settings dialog, but given that more and more seems to creep into the dialog which is actually the load/save dialog, I might reconsider this decision. And if I do, I'll add some detail settings as well. But it won't happen tomorrow.

- And last little thing. Walking is very unnatural. I think, some small movement up and down of the camera should help.
Again, this is caused by my personal preference. I don't really like head bobbing. I can live with it, if it's there, but I don't prefer to have it. Yes, the head moves up and down when we walk, but what games make of it, just isn't realistic IMO. Because your brain usually compensates for that movement or otherwise, we would be motion sick all the time. If I add an additional settings dialog, I'll add that option too. But not tomorrow... ;)
Title: Re: Naroth - 3D open world RPG
Post by: msandin on February 09, 2016, 09:27:44 am
Well, I've found a couple of minor things that you might want to know about:

But these are minor niggles and I'm enjoying the game. Currently working my way down the old mines.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 09, 2016, 04:42:58 pm
At times I seem to get "stuck" in a position where I'm looking too far upwards/downwards and the look controls stop working correctly, they feel sort of inverted and unresponsive. It seems to happen mostly when I access the save game menu. The problem goes away if I force close the game and start it again. Has happened around five times.
That's not supposed to happen. It's cleary a bug, but I never encountered it myself. I'll look into it.


I've managed to back up and get stuck behind a chest at the end of a corridor (specifically at the end of the burial site dungeon) with no way to escape.
That's not supposed to happen as well, but it's not really a bug. I know that it can happen...it's caused by the way collision detection works. The only solution would be offset the chest even more, but that would break your save games. I'll keep it in mind, but with low priority. It's annoying if it happens, but it actually doesn't happen that often IMHO. It never happened to me, but... ;)

I think that the dungeon mapping facility is a bit too conservative, I can clearly see that there is a solid wall but I need to spend time getting really close up with the wall just to make sure it's properly mapped.
I know. Auto mapping for the dungeons came in pretty late and it's not very sophisticated. I'll put in on the todo list for later.

I'm a bit daft so it took me some time to figure out that I could click the mini map to make a full map appear. Up until that point I found it hard to find my way around. Possibly just my inexperience with the conventions of the genre showing. But some kind of first-time hint would have made a difference.
Agreed. I thought about adding a very basic tutorial, but I really wanted to get this thing out of the door. I'll put in on "the list" as well...

On the same note I spent some time playing before I figured out that it was a good idea to tap on the fallen enemies to examine them.
Again, agreed.

As with the previous poster I've accidentally opened doors quite a few times when I only meant to look around.
Noted as well.

Thanks for the feedback and have fun playing.
Title: Re: Naroth - 3D open world RPG
Post by: Thomas. on February 09, 2016, 09:25:12 pm
And one more thing. Could you add auto save system, please? It can be done as the first save slot without the save button. Game progress can be saved every five minutes when the player is safe.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 09, 2016, 10:15:00 pm
Game progress can be saved every five minutes when the player is safe.
Well...the thing is: Saving takes its time, especially later in the game, when there are more and more dungeons to persist. And it's a stop-the-world-operation, so I'm not sure that blocking the flow all five minutes is a good idea. It might be feasible on a fast device, but on something crappy, it can be really annoying. What's the problem with the current save system? Do you forget to use it? How about a message box (like the one that comes up when you pick up something) instead that reminds you to save all 10 min or something?
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 09, 2016, 10:24:54 pm
I've uploaded an update (still not online at the time of this writing) that does this:

Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 09, 2016, 10:25:48 pm
And I finally got myself an Intel based Android device with Intel HD GPU. The game works fine on it...maybe a bit slow, but it works...
Title: Re: Naroth - 3D open world RPG
Post by: AGP on February 09, 2016, 10:31:02 pm
If it takes too long on some devices, just add a setting to enable or disable autosaving. Also, I think, from experience, that the file size shouldn't change regardless of how much data you have to store (just block out an entire chunk whether or not there's relevant data). I think it was because that is easier to debug, but it also makes sense if you think about the storage (no fragmentation). Does the smaller size matter that much (I think that a The Last of Us save file is 10MB)?
Title: Re: Naroth - 3D open world RPG
Post by: Thomas. on February 10, 2016, 08:31:00 pm
The truth is that it could be annoying. Saving takes about 2 seconds on my SGS6. Many times I forgot to save game progress and after hour of playing I was killed.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 10, 2016, 08:39:38 pm
If it takes too long on some devices, just add a setting to enable or disable autosaving. Also, I think, from experience, that the file size shouldn't change regardless of how much data you have to store (just block out an entire chunk whether or not there's relevant data). I think it was because that is easier to debug, but it also makes sense if you think about the storage (no fragmentation). Does the smaller size matter that much (I think that a The Last of Us save file is 10MB)?
Fragmentation is no issue with flash memory. The save files are between 10 and 80kb (zipped). It's not so much the file access, but the processing time that is required to collect all the data to save that makes it slow (well, not really *slow*...but you get the point).
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 10, 2016, 08:40:07 pm
The truth is that it could be annoying. Saving takes about 2 seconds on my SGS6. Many times I forgot to save game progress and after hour of playing I was killed.
But wouldn't a little reminder pop up here and there help then?
Title: Re: Naroth - 3D open world RPG
Post by: Irony on February 11, 2016, 08:55:52 pm
Players are really spoiled today, hmm?  ::)
One alternative, albeit a rather time-consuming one, would be to automatically save on certain spots, e.g. entering or leaving a dungeon or town, talking to someone, winning a fight (and no enemies nearby) ...
Title: Re: Naroth - 3D open world RPG
Post by: msandin on February 13, 2016, 08:45:27 am
Well, I'm now done with the main quest and just about everything else I can find, save a dungeon where I can't get past the initial room because I seem to lack a key. I've enjoyed the game so thanks, great work!

And the "get stuck with reverted controls" issue hasn't reared it's head since your fix so I'm guessing it's gone. When you save the game it seems to keep on tracking your fingers while it saves which can lead to violent changes in direction once the save is done. I could hazard a guess that this behavior is what caused it to "overshoot". Oh, I like the little spinning disk save sound :-)
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 13, 2016, 10:24:01 am
It's a recording of the Commodore 1541 floppy disk drive... :)
About the closed dungeon: That's intended. The main quest splits at that point where you have to decide whom to ask for help about the code. Depending on who you choose, one dungeon in the game remains closed to you. The final ending is the same, but how you get there differs a little. The final boss is also different... ;)
Thanks for playing, for the feedback and for having some fun.
Any idea on how long the playthrough took you (approx.)?
Title: Re: Naroth - 3D open world RPG
Post by: msandin on February 13, 2016, 11:42:16 am
Hmm, that might explain why the save sound put a smile on my face :-) I might have to play it again at some point, bit curious about that last dungeon/final boss, maybe on my 5X rather than on the tablet. I don't know about play time but I don't think it was less than 15 hours.
Title: Re: Naroth - 3D open world RPG
Post by: msandin on February 22, 2016, 08:33:00 am
I was doing a second play through and think I might have found a couple of issues. I kind of think you're supposed to be able to either complete the "ring of power" quest or keep the ring and use it? The game and one of your earlier comments kind of suggested it. I've tried to wear it but can't seem to find a way to do so. The more serious problem is that I intended to take the alternative ending this time but I don't seem to be able to. I spoke to the water guy and he told me to talk to either of two people. So I walked pretty straight to Gradwin(?) but once I arrived there he suggested that I had already talked to what's-her-name and said he hoped I knew what I was doing. I have talked to her but that was way before I ever got the choice. Bit of a bummer given that this was what I wanted to do the second time around.

As expected play is quite a bit faster now that I've done it before:-)
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 22, 2016, 10:21:53 am
I was doing a second play through and think I might have found a couple of issues. I kind of think you're supposed to be able to either complete the "ring of power" quest or keep the ring and use it? The game and one of your earlier comments kind of suggested it. I've tried to wear it but can't seem to find a way to do so.
You can decide to keep it in the dialog when you are supposed to return the ring to the quest giver.
The more serious problem is that I intended to take the alternative ending this time but I don't seem to be able to. I spoke to the water guy and he told me to talk to either of two people. So I walked pretty straight to Gradwin(?) but once I arrived there he suggested that I had already talked to what's-her-name and said he hoped I knew what I was doing. I have talked to her but that was way before I ever got the choice. Bit of a bummer given that this was what I wanted to do the second time around.
That's strange and it shouldn't happen. What's the state of the quests in your quest book? You'll get two different quests, one for Sianor and one for Gradwin. What's the state of both? Are they both active or is one already canceled and/or finished.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 22, 2016, 10:34:39 am
I think I've found the problem in Gradwin's dialog tree. Should be an easy fix. I'll upload a fixed version later today.
Title: Re: Naroth - 3D open world RPG
Post by: msandin on February 22, 2016, 10:41:30 am
None of the quests were cancelled so I guess that a problem with Gradwin's dialog sounds very plausible.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 22, 2016, 11:03:46 am
None of the quests were cancelled so I guess that a problem with Gradwin's dialog sounds very plausible.
Yes. I'm checking for the wrong quest state in the dialog tree. That's pretty stupid, because it blocks the whole quest line. I guess I must have included that part after my tests...can't remember it exactly though...
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 22, 2016, 05:26:49 pm
I've uploaded the update. It might take some hours before it appears on Google Play though.

It should fix Gradwin and make him talk to you again...at least I hope so... ;) Please give it a try and report back if it works now.
Title: Re: Naroth - 3D open world RPG
Post by: Thomas. on February 23, 2016, 08:08:30 am
In some screenshots you have also rain and night. Why did you remove it from final version?
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 23, 2016, 08:34:06 am
The code is still in there, but it's not active. The problem with night is, that it should change something else and not only the lighting...like NPC behaviour or monsters or such. But that would require an additional layer of AI and such and I didn't want to do that. Especially, because this game is tailored to how I play my PRGs. And I usually try to avoid night time in games, because it looks dull and only retricts you in your possibilities. So I asked myself why I should put time and effort into something that actually just annoys me...and decided against it.

For the rain: The rain is just a blitted texture layer with no depth. I works fine in the wilderness, but when being in a town, there are places where this doesn't make sense (i.e. rain in places where none should be). So I decided against that as well.
Title: Re: Naroth - 3D open world RPG
Post by: msandin on February 23, 2016, 09:02:58 am
Now it works, thanks!
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on February 23, 2016, 10:05:23 am
Now it works, thanks!
Cool!
Title: Re: Naroth - 3D open world RPG
Post by: msandin on March 01, 2016, 09:11:42 am
So, I've now finished it a second time, having played both branches trough to the end, now on my 5X. Still neat:-) Couple of minor points:
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on March 01, 2016, 07:24:32 pm
Thanks for the feedback. I've noticed that automap issue myself. The automap is rendered into a texture. If the GL context gets lots, this texture will be recreated as empty and I don't seem to update it correctly. I'll have a look.

About the stairs...yes, you are right. There's no extra code to align the player to the stairs. The direction you are facing when exiting them is the them as the one you have when entering them. In most cases, this is fine IMHO. I'll note it though and see what I can do.
Title: Re: Naroth - 3D open world RPG
Post by: Thomas. on March 14, 2016, 06:20:43 pm
Please, could you implement Google Cloud for save game progress (https://developers.google.com/games/services/common/concepts/savedgames#saved_games_basics)?
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on March 14, 2016, 10:54:11 pm
I'll put it on the TODO list, but it will be a pain to do that, because I don't want to rely entirely on it, for example if people don't want it or can't use it, because they have no Google account (yes, these people exist). So even if I make it optional, I would have to sync local and remote states somehow, if the player switches that option.
I see the benefit though...but I personally would never use cloud save. I still remember Steam cloud save killing my The Walking Dead saves... >:(
Title: Re: Naroth - 3D open world RPG
Post by: hinmel9 on March 27, 2016, 04:45:15 am
Hello,
I triesv the game on a Asus Zenfone 2 with Intel processor. The game starts,showing a landscape with trees and moving leaves (the App is not frozen) but there is no menu or control. I can't move or do anything but leaving the game by pressing the homebutton on my device.
Any ideas?

Thank you.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on March 27, 2016, 11:56:13 am
These Zenphones seem to have a troubled PowerVR GPU...I had other issues with them as well.
Are you getting a loading screen with the title image and a red loading bar or is that missing as well?
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on April 01, 2016, 07:33:38 pm
I've got additional reports from ZenFone2 users with the same problem. However, nobody replied to my requests for more details... :(

So I went ahead and implemented an experimental fix that tries to fix the issue based on what I think the issue might be...It would be really really (really!) helpful, if somebody could tell me, if this version (1.16) does anything good for ZenFone 2s.
Title: Re: Naroth - 3D open world RPG
Post by: Nightstorm on April 10, 2016, 04:26:11 pm
Hello,

i am played trough the Quest. But now I am stuck.  The Guy with the flaming Sword and the red Armor wont die.  I hit him with a Bastard Sword 15 times and more and he stil lives.

Something i should know my strength is 29 with Damage maxed out.

But for a free Game written by a One Man Show really advertising for me.  Great Work.  Thanks alot man.

Best regarts
Nightstorm

P. s.  sorry my english is terible,  i  know!
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on April 10, 2016, 05:24:28 pm
Eventually, he will die. Search the upper levels of the dungeon. You should find some better equipment there like a magic sword. That will make it easier to beat him.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on May 01, 2016, 09:17:32 pm
Uploaded a new version (1.18) with some minor improvements like a larger attack button and an XP indicator for the next level.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on May 17, 2016, 11:45:55 pm
Uploaded a new version (1.19), which fixes a rare crash in the texture caching as well as very rare one which caused the player to teleport into a house. It also adds additional (but usually hidden) debug options and fixes a spelling error in the german version.
Title: Re: Naroth - 3D open world RPG
Post by: Rhinehold on June 08, 2016, 04:28:28 am
Where can I find help with a quest? I have all the quests done except where I have to talked a monk into letting Pedrex a second chance. I can not get a different dialogue.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on June 08, 2016, 10:20:04 am
I've send you a PM.
Title: Re: Naroth - 3D open world RPG
Post by: Paulish on June 27, 2016, 05:53:57 am
A few hours, at least three I'd guess, probably somewhat more. That said I don't play this kind of games regularly and I'm a somewhat conservative player.
That's quite cool actually. I used to play it "in order" in my tests well knowing that this isn't the way in which people might approach it especially because you actually don't know what that "order" is. The game tries to push you into a direction, but it doesn't force you to follow it. It's nice to know that some additional grinding actually makes it easier to tackle the main quest...that's how it's supposed to be.

The biggest thing separating this from a fully professional product is that the models and texture are a bit hit-and-miss and not everything fits together in the way it does when you've got several full-time graphics artists producing and touching up everything.
That's true. I tried to find stuff that matches at least somehow and I think that I could have done worse, but of course...it mixes the styles of maybe a dozen or more people. You basically get what you pay for (I paid maybe 500 for the assets in total), which is part of the reason why I don't charge you for it... ;)

I like how "complete" the game feels with a full skill tree, mini-map and map, alchemy, and lots of neat touches like the birds flying, leaves falling, book pages turning, and the characters "talking". I also like that the battles are fairly quick and that the game eschews any requirement to eat and drink which means that I don't feel stressed when I'm just wandering around exploring and looking at stuff. The sound and music deserve to be mentioned as well, I like them quite a bit.
Thanks. All these little touches are my attempt to compensate the lack of truly epic looking locations and such. I tried to make the world somewhat believable within the given scope and context. There are actually a lot of little details in the game. Most people might not even notice them, so I'll list them here:

  • Shrubs are moving if NPCs walk through them (but not if you do, because I found that distracting)
  • You can hit the shop signs with arrows, which makes them swing a little more
  • Arrows get stuck in objects (if you are close enough). If they get stuck in a dungeon door and you open it, they'll fall to the ground.
  • Leaves are falling from the trees.
  • The birds that you are hearing are sitting in the trees, i.e. the source of the sound is always the crown of a tree.
  • There a bees humming around (you only hear them from time to time, you don't see them)
  • Above a certain height, wind might kick in. If it does, you'll hear some wind noises and the trees' branches start to move more wildly.
  • NPCs can disturb birds if they come too close
  • NPCs will start running around in panic if an enemy comes close to them (happens rarely though)
  • You can shoot the birds with arrows. It will give you 5 XP while they are grounded and 200 (I think) if they are flying. But I never managed to hit a flying bird myself... :)
  • The dungeons have two kinds of ambient sounds. Water drops and some scratching sounds. The scratching sounds indicate that there are still enemies left on that floor. Once the floor is empty, there won't be any scratching.

In addition, the NPCs explain some things as well to make the world more believable, if you chose to listen. For example, there's an explanation why the dungeons are all lit with torches... ;)


And I'm guessing the amount and depth of the content but I lack the experience of similar games to fully assess those. But complaining about that would be completely unfair for a hobby project given away for free, I thinks it's pretty grand and I fully intend to find out what happened to the guys father!
The game cleary lacks "epic" battles against enemies with the size of a house and such things. Mainly because of money, time and memory constraints. It has 39 different and non-generic quests though. It has at least one quest that you can solve in three different ways (albeit with the same outcome), one quest that you can actually refuse to solve by keeping the quest item for yourself. It has quests with a well defined goal as well as quests with no proper description on where to find the actual solution. It has quests that are interconnected. And finally, it has a branching main quest... ;)
I admit that I had more in mind when I started this project, but I had to make some cuts. After all, 4 years and 2 months are enough IMHO. But that doesn't mean, that I'm not going to add some more stuff after a short break... :)

I can't get past the "opens elsewhere" prompts in various dungeons. Do I have to thread my way back through the entire top floor, touching and striking every torch and slightly protruding wall-stone in case they're levers. Must I go back to every door and close them to make sure no lever is hidden behind them? Way too tedious? Please tell me there's an easier secret!
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on June 27, 2016, 07:56:08 am
I can't get past the "opens elsewhere" prompts in various dungeons. Do I have to thread my way back through the entire top floor, touching and striking every torch and slightly protruding wall-stone in case they're levers. Must I go back to every door and close them to make sure no lever is hidden behind them? Way too tedious? Please tell me there's an easier secret!
"Opens elsewhere" means that the door is activated by levers on the walls and by nothing else. There are no hidden switches and torches are that torches. They aren't hidden behind doors either and they are always on the same dungeon level as the door. Usually, they are slightly highlighted by some torches or some blue crytals near them (not always, but most of the time).
Title: Re: Naroth - 3D open world RPG
Post by: Lestat on July 25, 2016, 10:25:10 pm
You finally released it :D I remember watching this video https://www.youtube.com/watch?v=olxPQ6zjNEA some years ago.

I'm very happy to see you completed it.
Title: Re: Naroth - 3D open world RPG
Post by: Jacks420 on August 19, 2016, 01:02:40 pm
I love the game. By far the best I have played in Android. Very much of an Elder Scrolls feel to it.
I have completed the game, except for a couple little things I was hoping somebody may be able to help me with. Where do I find boots from Vilden? And what is the purpose of the black gemstone?
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on August 19, 2016, 03:24:33 pm
The boots can be found in the mine close to the starting point in some chest. The black gemstone is, just like the last closed mine, for an alternate branch of the main quest line. It depends on whether you are asking Gradwin or Sianor for help. The quest line branches there.
Title: Re: Naroth - 3D open world RPG
Post by: Stank on August 30, 2016, 07:18:18 am
I've completed all but 2 quest. 

The name of the flower, and
Tell Foava (Joava?) some more news.

The name of the flower quest has me stuck at somehow trying to convince the monk to accept Pedrex. 

Not sure the second quest has an ending...

I cannot find quest help anywhere, and have a!ready completed the game.  I would just like to finish 100% completed quest too. 

The game is the best FTP game I've seen in a long time.  Thank you very much for the oldschool dungeon crawler play.

-Stank
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on August 30, 2016, 08:34:05 am
Look out for a bag close to the monastery's outhouse (or maybe you've already found it). Then walk to the east of the monastery, close to the edge of the map. You should find a chest there. That should help you to complete that monk quest and, in consequence, the other one as well.
Title: Re: Naroth - 3D open world RPG
Post by: Stank on August 30, 2016, 03:30:56 pm
Look out for a bag close to the monastery's outhouse (or maybe you've already found it). Then walk to the east of the monastery, close to the edge of the map. You should find a chest there. That should help you to complete that monk quest and, in consequence, the other one as well.

Thank you very much!  I must have traversed the borders a hundred times running around the map.  Not sure how I missed the chest; though it was higher up than I usually set my view. 

Do you have another game I should look for, or one you'd recommend?  I couldn't stop playing Naroth till I completed the game.  I played it for 2 days straight, from morning till night and will definitely play a second time to do the alternative quest line.   

-Stank
Title: Re: Naroth - 3D open world RPG
Post by: pollik21 on September 29, 2016, 03:40:14 am
I finally beat the game.
I was wondering, where can I use the dead rat, the brothel frame and the black gemstone(not sure if I used this one already, I'll check later) for?

Kudos to the creators of the game!
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on September 29, 2016, 08:13:36 am
The rat and the image are just easter eggs, which is why the description tells you that they are useless. The black gemstone is for another branch of the main quest line. The main quest branches when you ask either Gradwin or Sianor for help. Depending on your choice, one item remains unused and one dungeon remains closed.
Title: Re: Naroth - 3D open world RPG
Post by: Norbert756p on October 08, 2016, 03:38:02 pm
Hi, somebody can help me with dungeon map? :(
I can't find the lever, if you want to help me just reply to me, please :(
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on October 08, 2016, 04:33:56 pm
Check your PMs.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on October 17, 2016, 11:31:26 am
I wrote a little FAQ for the game: http://www.jpct.net/faq/ (http://www.jpct.net/faq/)
Title: Re: Naroth - 3D open world RPG
Post by: AeroShark333 on October 19, 2016, 10:44:14 am
Hmmm, I would like to help out with Dutch translations if that is possible...
However, how many strings are we talking about here?
I know this game has a lot of dialogs... So yeah...
Title: Re: Naroth - 3D open world RPG
Post by: AeroShark333 on October 26, 2016, 04:48:44 pm
Uhm?  ???
(see previous post)

PS: Could you take a look at my new project thread too? :D
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on October 26, 2016, 05:16:49 pm
No idea how many Strings there are. Quite a lot... If you want, I can make a version of the online tool that I did to do most of the translations for you.
However... Is a dutch version really needed? I never met somebody from the Netherlands who couldn't understand english pretty well.
Title: Re: Naroth - 3D open world RPG
Post by: AeroShark333 on October 27, 2016, 07:22:25 pm
Hmmm, well yeah I wanted to help to do something back to this community. I've learned quite a lot here and I've been using jPCT-AE for some of my apps :D
Not completely sure if it's needed, but well... not everyone in the Netherlands has amazing English skills but the English language is quite well implemented in the Dutch education system.
But the online tool sounds alright to me :)
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on October 27, 2016, 07:25:17 pm
Ok, I'll try to set it up over the next weekend. So you can see for yourself if you want to tackle this or not.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on November 02, 2016, 09:18:35 pm
Please check you PMs.
Title: Re: Naroth - 3D open world RPG
Post by: Lawrence on November 07, 2016, 02:28:43 pm
Help. I'm stuck. I went to look for the register like Knoll asked me to. I found what I think was it but now he's not giving me any new dialog.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on November 07, 2016, 03:01:52 pm
So what have you found? And what does the quest log say?
Title: Re: Naroth - 3D open world RPG
Post by: Lawrence on November 07, 2016, 03:26:40 pm
I found the strange scroll. Quest log just says find the registry & he'll help me with it.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on November 07, 2016, 05:43:21 pm
That's not the registry. The scroll belongs to next part of main quest line. The registry can be found in the dungeon north of the old-castle hill. That's halfway between Kospan and Lapolin.
Title: Re: Naroth - 3D open world RPG
Post by: Xeek1315 on November 19, 2016, 06:58:43 am
Hey, i found part of a "flaming staff" i just wanted to know if there is a way to complete the staff? I have completed the main story of the game, and i still have a couple quests left to do, but i am pretty sure i have cleared every inch of every dungeon... am i missing something?
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on November 19, 2016, 10:05:27 am
No, there isn't. The staff piece is a reference to the first Elder Scrolls game, Arena.
Title: Re: Naroth - 3D open world RPG
Post by: CyborgMage on January 05, 2017, 06:48:15 am
I like the game although I could use a few tweaks. But I. Mainly wanted to know if the intro questions have an effect on the game and if so what do the change.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on January 05, 2017, 07:16:45 am
They are changing your basic character stats. If, for example, your decision requires some body strength, the strength will increase. If it's particular 'clever', your intelligence will increase etc.
Title: Re: Naroth - 3D open world RPG
Post by: fireside on January 08, 2017, 03:58:13 am
Hi Egon.  It looks like that game has done well, over 100,000 installs.  I had phone problems so couldn't play it.  Good reviews also.  Are you planning on any other projects?  I'm finally getting back to Blender a little bit.  They've made so many changes.  It's hard to keep up with that program.
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on January 08, 2017, 09:36:21 pm
It actually has around 170.000 installs. I'm pretty happy with how it turned out. I've some diffuse ideas for some additional content for Naroth. Might be that I'll start to tackle that in a month or two...we'll see.
Title: Re: Naroth - 3D open world RPG
Post by: fireside on January 09, 2017, 08:50:03 pm
One thing that's kind of cool they are doing now is taking a low poly character or object, increasing the polys by many fold, sculpting it, and then baking it into a normal map and using it on the the low poly character.  It makes it look a lot higher resolution without slowing it down very much.  Something to keep in mind assuming I figure it out.
Title: Re: Naroth - 3D open world RPG
Post by: brightshard on February 03, 2017, 05:26:21 pm
I have an issue. How do i get into the mines on the mountain where the castle was i enter and there's two doors one says opens elsewhere and the other says locked. I've beaten the game and looked for hours for a key but i can't find one. what am i missing?
Title: Re: Naroth - 3D open world RPG
Post by: tasi on May 22, 2017, 08:30:34 pm
I have the same problem. I finished the main story but did not find any way to get into the mines on the mountain in the south of Lapolin.
I have almost done all the tasks. Only 2 tasks are missing.
Catoriomna is no longer talking to me, so I can not solve her riddle.
And Joava wants more news. I have already provided her 4 news, but there is still one missing.

I would also like to thank again for this fantastic game. It gave me a lot of pleasure and the german translation was really good (I think better than my English ;-)  ).
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on May 23, 2017, 11:14:53 am
Maybe this helps: http://www.jpct.net/faq/ (http://www.jpct.net/faq/)

It contains some information about the closed mine.
Title: Re: Naroth - 3D open world RPG
Post by: Zaza on May 30, 2017, 07:46:12 pm
First I would like to say this is one of the deepest fullest most enjoyable experiences I've had on Android. These kinds of games are quite rare on this platform, it's not a full Elder Scrolls but it's pretty close.

Now onto my question: I have completed the main story and every quest except one: Finding Midia's Fiance Birom. I have OCD and I NEED to know whether there's something after you finish every quest, like maybe your dad tells you what the hell he's been doing the whole time and why he didn't come back. But at the same time I don't want to run around for 10 hours trying fruitlessly to finish this quest. There was one mine where about a dozen doors were "Opens Elsewhere" and I kept running around inside there for 3 hours straight and still couldn't find the damn lever. I went over my steps about 10 times. So I gave up and exited the mine. Maybe that was the mine where you find Birom? I hope not.

So please tell me:
1- Is there anything special after finishing every quest in Naroth?
2- If there is then how do you find Birom?

Edit: UPDATE: Never mind. I found Birom wondering around somewhere in the forest. All quests are now completed. Father still says absolutely nothing. FU man! All that backstory and narrative for nothing! What the hell kind of ending is that? It's almost like you did it on purpose to piss us off. Why is it so anti-climactic?
Title: Re: Naroth - 3D open world RPG
Post by: EgonOlsen on June 01, 2017, 01:44:16 pm
Well...it has main quest line, which ends with a final boss and an ending sequence. That's all that I could do given the time and (no) budget.
The dungeon with the many "open elsewhere" doors is the most level heavy dungeon in the game. It's "just" an optional dungeon and it can be solved by finding lever after lever.
Title: Re: Naroth - 3D open world RPG
Post by: Zaza on June 01, 2017, 08:43:42 pm
You could have added some dialogue at the end with the dad. I wanted to know why he was there, did he find a prettier woman than his wife? I wanted to know why he was a badass mercenary. Did he pretend he was dead to avoid child support payments? Tell me!