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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: Varanda on March 29, 2016, 03:30:55 am

Title: Overlaping bones Animation
Post by: Varanda on March 29, 2016, 03:30:55 am
Hello,

I have many individual animations working fine for my character. However, I would like to have smoother transitions. Is there an way to crossover the animations (weight ramps for in/out) ? I also have an independent head animation and I would like to play in combination with other bone animation sequences.

In case Bones Library provides this feature I would appreciate someone to point me out a demo code for it.

Thanks in advance,
Varanda
Title: Re: Overlaping bones Animation
Post by: raft on March 30, 2016, 10:18:04 am
Bones does not support skeletal animation blending (though Pose animations can be blended with each other and with a single skeletal animation)

you can use chase's skeleton helper (http://www.jpct.net/forum2/index.php/topic,3300.0.html) to blend skeletal animations.
Title: Re: Overlaping bones Animation
Post by: Varanda on March 30, 2016, 01:11:22 pm
Thanks a lot, I will take a look at that helper.