www.jpct.net

jPCT-AE - a 3d engine for Android => Support => Topic started by: aleks1283 on October 27, 2016, 01:00:42 am

Title: ShadowHelper
Post by: aleks1283 on October 27, 2016, 01:00:42 am
Examle - http://www.jpct.net/wiki/index.php?title=Basic_shadow_mapping
Hello Egon.Programma does not work, throw out of the program if commenting on the shade of the receiver line - //sh.addReceiver(plane), then the program is run without shadows.
I work in Eclipse, I put a version of android 4.1 and above.
Title: Re: ShadowHelper
Post by: aleks1283 on October 27, 2016, 01:21:57 am
 :'( :'( :-\I realized, it does not work on an emulator Genymotion, running on devices.
Title: Re: ShadowHelper
Post by: EgonOlsen on October 27, 2016, 08:02:51 am
It's this line:

Code: [Select]
10-26 22:39:11.929: W/EGL_genymotion(1382): eglSurfaceAttrib not implemented

If you google for it, you'll find some more or less promising solutions. Maybe one them will work for you!?

That's why I never use emulators. Especially when it comes to OpenGL, you are getting an experience that just doesn't exist in the real world. It's not really an emulation of anything physical but an emulation of a non-existing device, which doesn't really help that much IMHO.