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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: AGP on August 18, 2017, 10:19:15 pm
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I've been stuck for weeks on what has to be the last stages of my file format. I load the whole thing into bones without a problem, but animating it is something else altogether. When I try to use the SkeletonDebugger, I get an "ERROR: Invalid scale!" message. When I animate it, the center of the object doesn't change but it disappears entirely. No further errors as the animation runs, but no visible object, even with culling set to false.
I can't figure this error out (especially since I can reimport the object back into 3ds max and succesfully play its animations). Would it be possible to add some logic such that SkeletonHelper would automatically rescale this invalid scale?
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SkeletonHelper or SkeletonDebugger, which one? ;)
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I meant Debugger, but obviously I would take it in Helper. ; )
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SkeletonDebugger is nothing but a group of JPCT Pyramid primitives. try to debug it to spot where exactly error happens and with what value, might be when creating the Pyramid