www.jpct.net
jPCT-AE - a 3d engine for Android => Projects => Topic started by: MichaelJPCT on December 28, 2018, 06:28:35 pm
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this project uses JPCT-AE.
so far i can only post screenshots.
(https://i.ibb.co/0c2R102/Screenshot-2018-12-28-12-53-39.jpg)
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more imgs can be found on https://lhc29.imgbb.com
(https://i.ibb.co/2Mpn43J/Screenshot-2018-12-28-17-28-47.jpg)
(https://i.ibb.co/cTPGJRQ/Screenshot-2018-12-28-16-17-00.jpg)
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Looks nice! :D
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Looks cool. Is this supposed to be a flight sim?
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at early stage there are only aircrafts, but if i have enough time , it can have other vehicles, mainly wheeled vehicles (cars).
also human(like fps game) , weapons(bullets , missiles) etc.
the focus is on physics simulation.
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The adverts play just fine, but the actual video doesn't. After a lot of spinning an error message pops up that basically says "sorry...". I've tried it with Chrome and Firefox.
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particles , eye candy
(https://i.ibb.co/GQbXLyk/Screenshot-2020-03-04-01-39-07.jpg) (https://ibb.co/GQbXLyk) (https://i.ibb.co/vQxBTsR/Screenshot-2020-03-04-01-30-13.jpg) (https://ibb.co/vQxBTsR)
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Nifty!
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clouds , made of groups of randomly placed particles , rendered using a shader.
(https://i.ibb.co/G3Cz5Xd/Screenshot-2020-03-16-22-03-02.jpg) (https://ibb.co/G3Cz5Xd)
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Interesting!
I believe you're using circles as some kind of base for these cloud particles? And you're having a multiple of these circles for each cloud, I guess?
And then applying them with a random filter (in shader?) so it creates these pixel holes so it looks more cloudy.
I guess the color is either white (top) or gray (bottom).
I believe it'd look better with even smaller circle particles but it'd be heavy for devices I suppose...
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you are mostly right.
but there is no filter, the location of particles are random and they are transparent, somewhere it's thicker or thinner so the blended color varies even with just white color. the bottom is set to grey, yes.
the theory is quite simple.
the good side is, little texture is needed, and it has 3D shape. the bad side is, slower, and does not look very real.
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(https://i.ibb.co/GH9HWSx/Screenshot-2020-05-10-22-16-30.jpg) (https://ibb.co/GH9HWSx)
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Looking good!
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this is animated gif
(https://i.ibb.co/HXpQ1Wh/1.gif) (https://ibb.co/HXpQ1Wh)
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Nice particle effects 8)
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one of the best screenshots i have so far. most recent 3D model,(i made dozens of models before this one , as practising)
(https://i.ibb.co/JQvSYzF/Screenshot-2020-08-31-19-04-24.jpg) (https://ibb.co/Dp9jB7g)
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cockpit MFD rendered with RTT techniques
(https://i.ibb.co/WNr30TD/Screenshot-2020-11-21-23-31-44.jpg) (https://ibb.co/WNr30TD)
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This looks good! Keep up the good work :)
Will you release it as a game at some point?
I'd be interested in trying if so.
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i think i will make it releasable in the next year. but not through google or other app stores.
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hope you like these
(https://i.ibb.co/DgJGXZH/gear02.gif) (https://ibb.co/DgJGXZH) (https://i.ibb.co/JjxKXm5/cat01.gif) (https://ibb.co/JjxKXm5)
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Looks cool. I like, how the landing gear behaves.
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Nice physics!
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with gif files, i can show you more interesting things.
this one shows the vehicle drifting, when rear tyres have much lower friction coefficient, any vehicle can do this.
(https://i.ibb.co/cvkZh4M/drift1.gif) (https://ibb.co/cvkZh4M)
the colored polylines is a tool for testing purpose.
with jpct-ae engine i can easily control the render order of multiple Worlds, very flexible - my app uses dozens of RenderScene calls to render the whole scene. i have to thank Egon for providing this engine and his much support.
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with gif files, i can show you more interesting things.
this one shows the vehicle drifting, when rear tyres have much lower friction coefficient, any vehicle can do this.
(https://i.ibb.co/cvkZh4M/drift1.gif) (https://ibb.co/cvkZh4M)
the colored polylines is a tool for testing purpose.
with jpct-ae engine i can easily control the render order of multiple Worlds, very flexible - my app uses dozens of RenderScene calls to render the whole scene. i have to thank Egon for providing this engine and his much support.
Needs https://www.youtube.com/watch?v=dv13gl0a-FA as background music just for the meme, hehe
Nice work though!
Does it also take into account that the friction coefficient could be different for surfaces? (road vs. grass for instance)
Or is that to be planned?
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ground material affects friction, yes. the 1st gif here demonstrates the effect - all tyres are set to have 0.48 mu on tarmac, and 30% less on grass/mud/gravel.
in 2nd gif all tyres have 0.8 mu on tarmac (default value).
in 3rd gif , a constant 48 m/s cross wind acts on an airplane.
there is a friction graph in every gif indicating the ground force on the vehicle (in vehicle axis, top down view)
(https://i.ibb.co/prsBvjK/grip01.gif) (https://ibb.co/prsBvjK) (https://i.ibb.co/FWPD4TS/grip02.gif) (https://ibb.co/FWPD4TS) (https://i.ibb.co/fX5qTdY/grip03.gif) (https://ibb.co/fX5qTdY)
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this is a funny thing. i like the effect of the PC game Sniper Elite, so i did this, but without advanced visual effects.
(https://i.ibb.co/H4RMTmG/bullet01.gif) (https://ibb.co/H4RMTmG)
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i spent quite some time making a telemetry system, besides drawing curves from rolling data, there are UI, channel management etc. jpct-ae engine helps me make my wishes come true.
(https://i.ibb.co/Y8vLT4g/tlm-roll.gif) (https://ibb.co/Y8vLT4g)
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Hi everyone,
i released a demo of this on moddb, here is the link.
https://www.moddb.com/games/vehicle-simulation
it is not a fun and fast game, there are a lot of texts to read if you want to fly in it. but you can quickly make something move and see the effects - you need keyboard for that.
the moddb page is new, i haven't spent much time on it. just uploaded the file and share with you guys.
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Hi everyone,
i released a demo of this on moddb, here is the link.
https://www.moddb.com/games/vehicle-simulation
it is not a fun and fast game, there are a lot of texts to read if you want to fly in it. but you can quickly make something move and see the effects - you need keyboard for that.
the moddb page is new, i haven't spent much time on it. just uploaded the file and share with you guys.
I have tried it (Google didn't seem to trust the app but I ignored the warnings and installed it anyway).
I haven't been able to try it a lot because of limited time.
I used a bluetooth keyboard on my phone for the controls.
I'm not really used to these controls yet, so I'll test more later; it would be nice to have an option for different or custom control sets.
(Maybe copy controls from popular games (GTA V) or flight simulators (MS-FS 2020, XPlane, YSFlight, etc.)
It would be nice to have on screen controls too (as it's an Android app)
I liked the visuals, HUDs, GUIs and the menu system.
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the apk was self-signed so it's untrusted by Android system. i haven't tried to make a certified apk.
the controls are quite simple. besides 4 control axis (wsik adjl qeuo fvhn) there are only a few keys to remember, and the axis keys are memorized once you see the mapping between keys and axis.
on screen control is not enough for a serious simulation, but only for arcade playing. you need most of your fingers acting together to control 4 (or 5) axis to fly well. physical joystick is best controller but not yet dealt with in this project.
by now a larger screen and 2.4g keyboard are better suited for playing.
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hello everyone,
i released a new demo . one main difference is that , this version has on-screen touch controls, no need for keyboard (but keyboard still works). just find the new file named 2023 08 in the link posted above, if you want to try it.
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This is an impressive piece of work. I've no idea how to control my plane and I crashed it into the ground, but it's cool nonetheless.
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Thanks.
about the controls, you need to spend some time in the QUICK START and USER CONTROL chapters in the User Manual, just pay attention to the phase TOUCH UI.
or, if you have some teenager kids, let them read the User Manual and learn to fly, they can show it to you soon.