www.jpct.net

jPCT - a 3d engine for Java => Support => Topic started by: sad on June 07, 2006, 05:26:10 am

Title: novice here
Post by: sad on June 07, 2006, 05:26:10 am
i'm new here, i've read the manual, i've done basic java programs, and swing programs, i want to learn about the 3D engine, can someone breifly explain it to me? how do you start making graphics, and how do you animate?
Title: novice here
Post by: Melssj5 on June 07, 2006, 06:19:36 am
Well, jpct is a engine wich means that will help you to handle all the 3d part without coding things such the implementation of the graphical part, or even the perspective. JPCT are classes that you can use to handle 3d objects, rendering and managing them.

First of all, you have a World class that is the most important class on order to do a 3d rendered program. A world represents an enviroment on which you can add 3d objects, lights, cameras, etc.

Another important object is the Object3D that represents a 3d object inside a World, a Object3D can be created using primitives or loading it from a compatible file (usually 3DS).

The Camera is an object from where you see world. Like a real camera.

I guess thats enough information to begin watching the code of the examples and understanding them.

Another important classes are:

FrameBuffer
KeyMapper
TextureManager
Texture
Light
etc etc etc.