Just hit another issue, I can't get my static, non-animated, collada models to load with Bones. They work fine in Ardor3D. Seems like Bones needs to have an AnimatedGroup in order to load the model in the World. Is this the only way to get a Collada import into jPCT?


I'm just curious as to why the textures need to be vertically flipped from their original positions in order to get them to load properly.