thanks
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Previously run no problem re-run today appear Unsupported the Texture width error,Change the previous code ,use the InputStream instead of Drawable way to load the texture ,Still does not work
04-03 09:36:27.872: I/jPCT-AE(692): Loading Texture...
04-03 09:36:27.872: I/jPCT-AE(692): [ 1364981787878 ] - ERROR: Unsupported Texture width: 320
04-03 09:36:27.892: I/jPCT-AE(692): [ 1364981787898 ] - ERROR: java.lang.RuntimeException: [ 1364981787878 ] - ERROR: Unsupported Texture width: 320
04-03 09:36:27.892: I/jPCT-AE(692): at com.threed.jpct.Logger.log(Logger.java:189)
04-03 09:36:27.892: I/jPCT-AE(692): at com.threed.jpct.Texture.loadTexture(Texture.java:798)
04-03 09:36:27.892: I/jPCT-AE(692): at com.threed.jpct.Texture.loadTexture(Texture.java:771)
04-03 09:36:27.892: I/jPCT-AE(692): at com.threed.jpct.Texture.<init>(Texture.java:178)
04-03 09:36:27.892: I/jPCT-AE(692): at sim.feel.MyRenderer.loadTexture(MyRenderer.java:84)
04-03 09:36:27.892: I/jPCT-AE(692): at sim.feel.MyRenderer.onSurfaceCreated(MyRenderer.java:124)
04-03 09:36:27.892: I/jPCT-AE(692): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1317)
04-03 09:36:27.892: I/jPCT-AE(692): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1116)
04-03 09:36:27.952: W/dalvikvm(692): threadid=7: thread exiting with uncaught exception (group=0x4001d800)
04-03 09:36:27.984: E/AndroidRuntime(692): FATAL EXCEPTION: GLThread 8
04-03 09:36:27.984: E/AndroidRuntime(692): java.lang.RuntimeException: [ 1364981787898 ] - ERROR: java.lang.RuntimeException: [ 1364981787878 ] - ERROR: Unsupported Texture width: 320
04-03 09:36:27.984: E/AndroidRuntime(692): at com.threed.jpct.Logger.log(Logger.java:189)
04-03 09:36:27.984: E/AndroidRuntime(692): at com.threed.jpct.Texture.loadTexture(Texture.java:798)
04-03 09:36:27.984: E/AndroidRuntime(692): at com.threed.jpct.Texture.loadTexture(Texture.java:771)
04-03 09:36:27.984: E/AndroidRuntime(692): at com.threed.jpct.Texture.<init>(Texture.java:178)
04-03 09:36:27.984: E/AndroidRuntime(692): at sim.feel.MyRenderer.loadTexture(MyRenderer.java:84)
04-03 09:36:27.984: E/AndroidRuntime(692): at sim.feel.MyRenderer.onSurfaceCreated(MyRenderer.java:124)
,my english is poor, it's possible to include these four animations in one md2? If so, how can I do it.
sorry ,What I mean is this,can we Complete person stand,move,run and death in a Separate md2 file?? , if i want to achieve it , what can i do with jpct-ae, please
,I was asked this in jpct-ae md2 engine used in a variety of actions to achieve it, if I want to achieve the figure still, moving, death, how to do it
?
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