thanks for the test code. I tried it out and sent some detailed feedback to hostmaster@jpct.net. It's not essential to what I'm doing, but it sure helps...
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And the software renderer is no prob. The terrain demo runs at 7 fps on my old 200mhz laptop, which is fine for this purpose. So i guess it will work with the MS VM and Sun plugin, blah blah? do you know if not using BufferedImage in 1.1 hurts performance terribly? and do you cull stuff in the line of sight but far away? if so i will make the background mist colored and it will be fine otherwise i might have a prob since there is alot of terrain in any direction.
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